Difference between revisions of "Plasma Pistol (EU2012)"
Jump to navigation
Jump to search
Line 5: | Line 5: | ||
* Award: Manufacture Item - Plasma Pistol, ability to equip Plasma Pistol in soldier loadout | * Award: Manufacture Item - Plasma Pistol, ability to equip Plasma Pistol in soldier loadout | ||
− | + | {{Ref Open | title = Description }} | |
− | + | [[File:Plasma_Pistol.png|right]] | |
− | + | By discharging a lethal shot of ionized gas in an artificially generated magnetic field, this weapon performs far beyond the capabilities of any projectile based sidearm. | |
− | + | {{Ref Close | source = XCOM: Enemy Unknown (2012)}} | |
− | |||
==Stats== | ==Stats== | ||
{| class="wikitable" width="25%" | {| class="wikitable" width="25%" |
Revision as of 08:24, 6 December 2012
Plasma Pistol
- Slow (13 days)
- Project Cost: 5 Elerium, 1 Plasma Pistol, 40 Weapon Fragments
- Our understanding of plasma-based weaponry comes entirely from the alien materials recovered so far. The intact plasma-generating weapon recovered from the field has provided some... {entry trails off screen}
- Award: Manufacture Item - Plasma Pistol, ability to equip Plasma Pistol in soldier loadout
Description |
By discharging a lethal shot of ionized gas in an artificially generated magnetic field, this weapon performs far beyond the capabilities of any projectile based sidearm. |
Source: XCOM: Enemy Unknown (2012)
|
Stats
Property | Info |
---|---|
Requires: | Research: Plasma Pistol |
Cost: | 12 x Alloy
6 x Elerium |
Damage | 3 (4 after Improved Pistol III) |
Shot Type | Plasma |
Terrain Damage | High |
Range | Medium |
Reaction Range | Medium |
Critical Chance | 0% (20% After Improved Pistol I) |
Health Points Bonus | NIL |
Will Bonus | NIL |
Notes
- Like all pistols, the Plasma Pistol is attached to the right thigh of the soldier.
- The Plasma Pistol, like all other sidearms, does not require reloading.
- It is useful as backup weapon, especially for snipers, whose Gunslinger ability increases the damage of all pistols by 2.