Difference between revisions of "Plasma Pistol (EU2012)"

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*Like all pistols, the Plasma Pistol is attached to the right thigh of the soldier.
 
*Like all pistols, the Plasma Pistol is attached to the right thigh of the soldier.
 
*The Plasma Pistol, like all other sidearms, does not require reloading.
 
*The Plasma Pistol, like all other sidearms, does not require reloading.
*It is useful as backup weapon, especially for snipers, whose Gunslinger ability increases the damage of all pistols by 2.
+
*It is useful as a backup weapon, especially for snipers, whose Gunslinger ability increases the damage of all pistols by 2.
  
 
==See Also==
 
==See Also==

Revision as of 08:26, 6 December 2012

Plasma Pistol

  • Slow (13 days)
  • Project Cost: 5 Elerium, 1 Plasma Pistol, 40 Weapon Fragments
  • Our understanding of plasma-based weaponry comes entirely from the alien materials recovered so far. The intact plasma-generating weapon recovered from the field has provided some... {entry trails off screen}
  • Award: Manufacture Item - Plasma Pistol, ability to equip Plasma Pistol in soldier loadout
Description
Plasma Pistol.png

By discharging a lethal shot of ionized gas in an artificially generated magnetic field, this weapon performs far beyond the capabilities of any projectile based sidearm.

Source: XCOM: Enemy Unknown (2012)

Stats

Item Name
Property Info
Requires: Research: Plasma Pistol
Cost: 12 x Alloy

6 x Elerium

Damage 3 (4 after Improved Pistol III)
Critical Damage 4
Critical Chance 0% (20% After Improved Pistol I)
Shot Type Plasma
Terrain Damage 125
Range 27
Reaction Range 27
Reaction Ange 200
Health Points Bonus NIL
Will Bonus NIL

Notes

  • Like all pistols, the Plasma Pistol is attached to the right thigh of the soldier.
  • The Plasma Pistol, like all other sidearms, does not require reloading.
  • It is useful as a backup weapon, especially for snipers, whose Gunslinger ability increases the damage of all pistols by 2.

See Also