Difference between revisions of "Plastic Aqua Armour"
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(Brought it up to spec with the EU armor pages.) |
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**Meaning in order to be able to research Plastic Aqua Armour, you must first research both a Deep One corpse and Aqua Plastics. | **Meaning in order to be able to research Plastic Aqua Armour, you must first research both a Deep One corpse and Aqua Plastics. | ||
− | == | + | ==Statistics== |
[[Image:Plastic_aqua_armour.gif|thumb|Plastic Aqua Armour|200px|right]] | [[Image:Plastic_aqua_armour.gif|thumb|Plastic Aqua Armour|200px|right]] | ||
<table {{StdCenterTable}} width="30%"> | <table {{StdCenterTable}} width="30%"> |
Revision as of 04:15, 1 June 2007
General Information
Making use of the resilient light Aqua Plastics that compose almost the entirety of USO hulls, the eggheads have been able to devise a new diving suit which gives our men a chance to repel the alien invasion.
The relatively simple and cost effective construction of Plastic Aqua Armor allows some X-COM Commanders to introduce the suits as standard issue equipment very quickly. But more importantly, it's a good excuse for engineers to get rid of that often gigantic mound of Aqua Plastics that tends to accumulate in storage.
Research
- Deep One corpse + Aqua Plastics => Plastic Aqua Armour
- Meaning in order to be able to research Plastic Aqua Armour, you must first research both a Deep One corpse and Aqua Plastics.
Statistics
Facing | Protection |
---|---|
Front | 60 |
Right | 35 |
Left | 35 |
Rear | 30 |
Under | 25 |
Plastic Aqua Armor reduces Armor Piercing damage by 10% and reduces Gauss and Fire/Phosphor damage by 20%.
USOpaedia
- This armour utilises the newly discovered Alien substance, Aqua-plastic, and ensures our Aquanauts are given a fighting chance against the Alien incursion.