Difference between revisions of "ProspectOfIgnorance"

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== Reticulan Continuum ==
 
== Reticulan Continuum ==
  
  (read Sectoid via Reticulan) The theory of a long term reality-bending war-riding race that diversifies genetically through conversion of people via warfare and disintegration of cultures. In effect the Reticulian Continuum creates more types by conquering worlds like what is seen in X-COM UFO  
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  (read Sectoid via Reticulan) The theory of a long term reality-bending war-riding race that diversifies genetically through conversion of people via warfare and disintegration of cultures. In effect the Reticulian Continuum creates more types by conquering worlds like what is seen in X-COM UFO Defense. This is a well known but undefined topic I use loosely in my explanation of the theories I present.
Defense. This is a well known but undefined topic I use loosely in my explanation of the theories I present.
 
  
 
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== [[Interesting X-COM UFO Defense Production and Engineering tips and Personal Strategy for Bases]] ==
 
== [[Interesting X-COM UFO Defense Production and Engineering tips and Personal Strategy for Bases]] ==
  [[Interesting X-COM UFO Defense Production and Engineering tips and Personal Strategy for Bases]] - I have a personal evolving theory of use on all the Base locations in X-COM UFO Defense structured around the approximate location of Pituffik Airport in Pituffik, Greenland. I am also an avid youtube video watcher about theories of math and science, ecology and biology, military history and production of goods during times of warfare-- as well as videos and interviews about various UFO installations and former employees from the position of a person who likes Sci-fi and Physics/Graphics/Mathematics/Pharmaceutical Chemistry/Psychiatry and Psychology/Computer Science and Spirituality or Religions etc.
+
  [[Interesting X-COM UFO Defense Production and Engineering tips and Personal Strategy for Bases]]  
 +
- I have a personal evolving theory of use on all the Base locations in X-COM UFO Defense structured around the approximate location of Pituffik Airport in Pituffik, Greenland.  
 +
 +
I am also an avid youtube video watcher about theories of math and science, ecology and biology, military history and production of goods during times of warfare-- as well as videos and interviews about various UFO installations and former employees from the position of a person who likes Sci-fi and Physics/Graphics/Mathematics/Pharmaceutical Chemistry/Psychiatry and Psychology/Computer Science and Spirituality or Religions etc.
  
 
== [[Theory of Metagame and Research]] ==
 
== [[Theory of Metagame and Research]] ==
 
  [[Theory of Metagame and Research]] in distinct groups (these are duplicated in some sections for continuity)  
 
  [[Theory of Metagame and Research]] in distinct groups (these are duplicated in some sections for continuity)  
  
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== [[Military Theory and Obstacles]] ==
 +
[[Military Theory and Obstacles]], some broken technique theories I have-and class loadouts.
  
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== [[Laser War Premise]] ==
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[[Laser War Premise]] is my overall strategy idea concerning the theoretical boundaries between and across; (Gauss/Conventional) -> Laser => Plasma war-frame budgeting from a build order and as a prepared statement level in an e-sports inspired direction or capacity of gameplay.
  
 +
This concerns a greater overarching light and mass physics theory regarding expansive relief of : 'Static-Removal Simulation Theory'
  
Because I forgot to take snapshots for this run for the first 3 months I will have to explain here while I finish the current run I am creating beyond this one.
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I plan to show Screenshots of specifics of tech movements in the early game and Battlescape Laser War strategy.
 
 
 
 
 
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Laser Weapons in X-COM UFO Defense are special because they fire in X-COM Unit exclusive 3 shot vector groups. The advantage I am describing is use of Autoshot for both the Laser Pistol and Laser Rifle, These are X-COM specific weapons, and they have the smallest Time Unit usage per Autoshot(fires 3 shots in a Vector group) of any class of X-COM capable weapons.
 
 
 
 
 
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This is a core principle of Static-Removal Simulation Theory: 'The amount of length to the user is continuum on the context at large'.
 
 
 
The idea is that because of the conditions that the alien opponent's soldiers are under constraints in terms of tactics (material constraints in the game logic and operating system), showcases that the X-COM User is drawing from a larger set of simulative possible advances in their viewpoint on vector as aiming in a larger material context.
 
 
 
This proves out the dichotomy between X-COM Units and Aliens in terms of tactical advantages in tech and in my mind and more importantly - personal existential theory between individuals in either condition.
 
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The Dichotomy is this : X-COM uses Lasers, Aliens are in the Plasma War and are enamored with 'Plasma Fire' on a Society level
 
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I invite you to look around the prepared pages on this website concerning the Stats and Damage for various weapons and armor so you can familiarize yourself with the weakness and positives from a damage point standpoint of either tech types
 
 
 
(Conventional->Laser vs. Plasma).
 
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Laser Weapons Class has lower damage per shot in terms of penetration, but maintains damage over range and has the maximum shots per turn per soldier. In addition if you use alien alloys to build armor of any kind you gain very large defensive benefits when fighting X-COM vs X-COM in terms of mind control or panic. Laser Pistols in particular are very low DPS vs X-COM in armor and a soldier can usually survive 5 or more shots point blank without being incapacitated.
 
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These advantages in combination with the Tank/Laser Cannon are useful mostly in terms of cover and longevity of the correctly oriented Laser Range as a material orientation of warfare in X-COM UFO Defense.
 
 
The advantage of a Laser Range is that you as a larger context argument are capable of ranging your accurate movement into the surrounding area beyond what you can see and expect or preempt the movements of a set group convention.
 
 
 
[[File:Laser Range 1.PNG]]
 
 
 
Laser Range is opposable and can be used indirectly to reduce cover from a safe orientation and range vs indistinct stragglers.
 
 
 
[[File:Laser Range 2.PNG]]
 
 
 
By spreading behind the moveable cover of the Tank/Laser Cannon you can effect fire down range in effect limiting your own movement but reducing the comparable cause in cover as a concept. The X-COM User has ultimate cause of mission and correctness in terms of firing orders, and can in some ways correct the ranging in accuracy by using accuracy lensing ( this is intentionally removing the targeting reticule from the assumed target and placing it one square before them, or in a more complicated alter lensing.)
 
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Use of these ideas imply that the Laser Weapons curve is the strongest capable plan vs obstacles and human-made structures in X-COM UFO Defense because it relies on you as an instantaneous context of individual-actor vector grouping in arrangement : side by side vs your stasis of the outer-war concept of 'Plasma Fire' as a simulation boundary in continuity with your standard outside of the iso.
 
 
 
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This topic of using self in use to aid in confinement and stasis of the simulated 'Plasma Fire' certainty as a tech curve as you simulate into the final sequences in X-COM UFO Defense is a self directed and overweight process. Iconic aside to the correct usage of Laser Weapons implies that you use the advantages personally and provide further range through destruction of obstacles. These techniques as context are contextually related to higher outer reasoning in terms of game tactics and outer-world vector grouping. This advantage is iconic of the Laser Weapons Class in terms of range movement as a practicum of cover fire with reduction of 'cover over concept' as a winning side argument in embankment and design of architecture.
 
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Herein lies the fundamental difference in sequence tune logic the aliens and the X-COM soldier in terms of 'individual fanatic' a.k.a category insane units vs ranging -- (read individual person soldier that uses direct curve logic to tune technological expansion. The logic of the game lore dictates that the prior arguments are in effect and the technology that is taken from the aliens is known to them at time.) As the user causes the X-COM to advance technologically they have entry in a larger argument schema. This allows the user to category in a larger sense the use patterns, inventory, and tactics of the carrier soldiers as they technique advancement via 'their eyes' philosophy. The opponent as a person soldier is disconnected, they will cover in pairs of symmetry not absolute tactic design. This is inherit on the basic game logic and paper design of scoring and player changes in X-COM UFO Defense.
 
 
 
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THIS IN FACT IS THE PLASMA FIRE
 
 
 
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As you encounter the alien soldiers on the UFO landed and crash sites, they approach with point of force consistent with a standard setting metric. The fact that 'Plasma War' aliens are encountered at large as an entry encounter is showing that the techniques of the soldiering have already approximated the Conventional Weapon Class's skill. In comparison you can abstract the reasoning of a 2 -3 digit integer in terms of manifold judgement on width of platforming.
 
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Hello, Please consider splitting your user-page content over multiple pages.
 
Hello, Please consider splitting your user-page content over multiple pages.

Latest revision as of 04:24, 27 June 2022


Table of Contents:

Initial Theory of Acceptance


Hello, 
I want you to have some background before you read this crazy stuff, about what I put a lot of time into in my adult life concerning X-COM:
Please do not consider this anything larger than a topic of entertainment and theory advancement about primarily the game X-COM UFO Defense.

I am the greatest and best X-COM UFO Defense player of all time and I intend to show the proof.

ALL OF US Love this game, but what has really changed since 1994.....
Firstly there is proof of actual non-inertial craft in US Airspace in 2004 off the coast of California. And yet the rest of the tryst between us and the real users of the X-COM game remain unclear. This requires an un-reasonable use of personal time and expertise to prove without any doubt that we are in unclear territory.


I am an old school player from the early days of X-COM and having used this amazing website I have furthered my understanding and theory of this game. There is reason to realize that the terms in this game may be selected with use to clarify an argument which is ongoing. From here on I will allow you interest but not disapproval of my theory of science and technique. If you are not a sure person just doubt this theory of mass, and remove the mention of realty. I am going to further the understanding of the mythos of this game but I want you as the reader to remember this: 
All these things I am considering here are my own thoughts on "X-COM UFO Defense" a product of entertainment & human technology but not truth. Do not expect my perspective on this to follow the type path you may remain on in reality. 




These are my pre-cursors that I will use in this explanation of my ultimate X-COM UFO Defense strategy:



Reticulan Continuum

(read Sectoid via Reticulan) The theory of a long term reality-bending war-riding race that diversifies genetically through conversion of people via warfare and disintegration of cultures. In effect the Reticulian Continuum creates more types by conquering worlds like what is seen in X-COM UFO Defense. This is a well known but undefined topic I use loosely in my explanation of the theories I present.

(Elerium) 115

The theory that Elerium 115 is a densely located and proton-packed, heavy and stable element that can be used in resonance or repair of gravity waves. Useful in formation of standing waves to generate static structures or matter-waves relating to movement within formative masses composed of fluid gravity-mass movement via space-environment as a set standard.

Some Potential Theory Uses for Elerium 115: Powerful Force Fields, Foundry, Advanced Armour, Plasma Weaponry, 
(My own make believe theory about plasma fires) Static Removal Simulation via Plasma Fire Uncertainty.

Static-Removal Simulation Theory

The idea that there is a simulated possibility that a theoretical near-maximum exists in terms of computational correctness, specifically in terms of forecasting simulated outputs. My proposed solution suggests this near-maximum relies on and exists in a lance or plasma or moving proportion of plasma in a state of near mass-efficient conversion into energy and/or potential mass-capable mass. (The Static-Removal Simulation Theory exists in virtual setting this.) 
The theory relies on the conceptually large rank of possible range-capable reactions in terms of plasma conversion via mist or mixing of various unknown elements and mixture heat in a largest theoretical maximum via Elerium 115. Due to time expansion as a relative constant, this would rely on the correctness of the simulated value of said "Plasma Fire" relationship to under-utilize the over-optimized lack of physical agreements in-virtu....


Cydonia by May 29th

Cydonia by May 29th - This is the initial save I wanted to share with the X-COM UFO Defense community, I did not take the time during the playthrough to take exact snapshots of the initial build in January - April 11th, and used an iterator style save file (on Superhuman) so I had only 10 saves to document this(potentially pretty good) Personal fastest win.

Interesting X-COM UFO Defense Production and Engineering tips and Personal Strategy for Bases

Interesting X-COM UFO Defense Production and Engineering tips and Personal Strategy for Bases 
- I have a personal evolving theory of use on all the Base locations in X-COM UFO Defense structured around the approximate location of Pituffik Airport in Pituffik, Greenland. 

I am also an avid youtube video watcher about theories of math and science, ecology and biology, military history and production of goods during times of warfare-- as well as videos and interviews about various UFO installations and former employees from the position of a person who likes Sci-fi and Physics/Graphics/Mathematics/Pharmaceutical Chemistry/Psychiatry and Psychology/Computer Science and Spirituality or Religions etc.

Theory of Metagame and Research

Theory of Metagame and Research in distinct groups (these are duplicated in some sections for continuity) 

Military Theory and Obstacles

Military Theory and Obstacles, some broken technique theories I have-and class loadouts.

Laser War Premise

Laser War Premise is my overall strategy idea concerning the theoretical boundaries between and across; (Gauss/Conventional) -> Laser => Plasma war-frame budgeting from a build order and as a prepared statement level in an e-sports inspired direction or capacity of gameplay.
This concerns a greater overarching light and mass physics theory regarding expansive relief of : 'Static-Removal Simulation Theory'


Hello, Please consider splitting your user-page content over multiple pages.

This is your page now, ProspectOfIgnorance, edit it as you want, including deleting these messages. EsTeR (talk)

Hello and thank you, EsTeR!

I will do this for sure, I'm somewhat unsure of how to split and separate on this system and I appreciate your advice. ProspectOfIgnorance (talk)

To make a new page

1. Think of relevant title!
2. Write it exactly as it is wanted eg: My Shopping List
3. Put double square brackets around the title of your soon to be new page, eg: [[My Shopping List]]

proper example: My Shopping List

4. Click on the link just made (its coloured red because that page does not exit yet).
5. When you type whatever you want in that new page and then "Save Changes", the page is then created and saved.
6. I don't know how to rename an already created page, so I just make sure my shocking spelling and title, is correct. I'm just a regular user of this site, just like you! There is probably a better way on how to make a page, but I don't have any admin rights whatsoever ...and doing it that way is what works for me!

Moving Stuff

I just do large chucks of 'Copy' and 'Paste', since it seems to work. Sometimes pages linked to your new 'copy/paste' page gets broken, so press: Alt+Shift+j to go to another page that will inform you of broken links, or if you prefer, Tools:What Links Here (its in the menu on the left, near the bottom).
Once again, thats my method but I'm sure there is a better way. Maybe someone more knowledgable than me would be a better guide. EsTeR (talk)