Difference between revisions of "Psi Operative (LW2)"
Jump to navigation
Jump to search
Line 26: | Line 26: | ||
== Stat Progression == | == Stat Progression == | ||
− | { | + | {{Stat Progression (Psi)(LW2) |
− | + | | i_health0 = 1 | |
− | + | | i_offense0 = 2 | |
− | | | + | | i_will0 = 5 |
− | | | + | | i_mobility0 = 0 |
− | | | + | | i_dodge0 = 0 |
− | | | + | | i_hacking0 = 0 |
− | | | + | | i_psiOffense0 = 30 |
− | | | + | | i_health1 = 0 |
− | | | + | | i_offense1 = 1 |
− | | | + | | i_will1 = 5 |
− | | | + | | i_mobility1 = 0 |
− | | | + | | i_dodge1 = 0 |
− | | | + | | i_hacking1 = 0 |
− | | | + | | i_psiOffense1 = 4 |
− | | | + | | i_health2 = 0 |
− | | | + | | i_offense2 = 2 |
− | | | + | | i_will2 = 0 |
− | | | + | | i_mobility2 = 0 |
− | | | + | | i_dodge2 = 0 |
− | + | | i_hacking2 = 0 | |
− | + | | i_psiOffense2 = 4 | |
+ | | i_health3 = 0 | ||
+ | | i_offense3 = 1 | ||
+ | | i_will3 = 0 | ||
+ | | i_mobility3 = 0 | ||
+ | | i_dodge3 = 0 | ||
+ | | i_hacking3 = 0 | ||
+ | | i_psiOffense3 = 4 | ||
+ | | i_health4 = 1 | ||
+ | | i_offense4 = 2 | ||
+ | | i_will4 = 0 | ||
+ | | i_mobility4 = 0 | ||
+ | | i_dodge4 = 0 | ||
+ | | i_hacking4 = 0 | ||
+ | | i_psiOffense4 = 4 | ||
+ | | i_health5 = 0 | ||
+ | | i_offense5 = 1 | ||
+ | | i_will5 = 0 | ||
+ | | i_mobility5 = 0 | ||
+ | | i_dodge5 = 0 | ||
+ | | i_hacking5 = 0 | ||
+ | | i_psiOffense5 = 2 | ||
+ | | i_health6 = 0 | ||
+ | | i_offense6 = 2 | ||
+ | | i_will6 = 0 | ||
+ | | i_mobility6 = 0 | ||
+ | | i_dodge6 = 0 | ||
+ | | i_hacking6 = 0 | ||
+ | | i_psiOffense6 = 4 | ||
+ | | i_health7 = 1 | ||
+ | | i_offense7 = 1 | ||
+ | | i_will7 = 0 | ||
+ | | i_mobility7 = 4 | ||
+ | | i_dodge7 = 0 | ||
+ | | i_hacking7 = 0 | ||
+ | | i_psiOffense7 = 0 | ||
+ | }} | ||
Each rank after Initiate can have up to a bonus of 9 extra Psi Offense, except Warlock which has a cap of 5. The total amount represents the minimum gain from leveling, while the hard cap is +100 | Each rank after Initiate can have up to a bonus of 9 extra Psi Offense, except Warlock which has a cap of 5. The total amount represents the minimum gain from leveling, while the hard cap is +100 |
Revision as of 17:00, 4 February 2017
Psi Operative:
Primary: Rifle(default), SMG or Shotgun; Secondary: Psi Amp
Abilities
Mouse-over for more information.
Stat Progression
Each rank after Initiate can have up to a bonus of 9 extra Psi Offense, except Warlock which has a cap of 5. The total amount represents the minimum gain from leveling, while the hard cap is +100
This class gains no Strength
Training Time
Formula for time to train a skill: Training Time = Base Training + Scalar * Rank Difference
- Base training = 6 days (5 on rookie difficulty)
- Scalar = 12 days (10 on rookie)
If the soldier is the same rank as the ability, it will take 6 days to train.
If the soldier is 1 rank below the ability, it will take 6+12*1 = 18 days to train.
If the soldier is 6 ranks below the ability, it will take 6+12*6 = 78 days to train.
- A scientist staffing the Psi Lab will reduce training time by 50%
XCOM Units in Long War 2 | ||||||||||||||||||||||||||
Starting |
| |||||||||||||||||||||||||
Unlockable |
|