Difference between revisions of "Psi Operative (LW2)"

From UFOpaedia
Jump to navigation Jump to search
(reformatted ranks in ==Stat Progression==, was using normal soldier ranks)
(reordered class tree per XComClassData.ini, not confirmed in-game)
Line 6: Line 6:
 
{{Psi Tree (LW2)|
 
{{Psi Tree (LW2)|
 
|Initiate1={{Soulfire (LW2)| b_name = 1 | b_descr = 0 | b_info = 0}}
 
|Initiate1={{Soulfire (LW2)| b_name = 1 | b_descr = 0 | b_info = 0}}
|Initiate2={{Stasis (LW2)| b_name = 1 | b_descr = 0 | b_info = 0}}
+
|Initiate2={{Fortress (LW2)| b_name = 1 | b_descr = 0 | b_info = 0}}
 
|Subclass1=Telepath
 
|Subclass1=Telepath
 
|Subclass2= Resonate
 
|Subclass2= Resonate
Line 12: Line 12:
 
|Acolyte2={{Mind Merge (LW2)| b_name = 1 | b_descr = 0 | b_info = 0}}
 
|Acolyte2={{Mind Merge (LW2)| b_name = 1 | b_descr = 0 | b_info = 0}}
 
|Adept1={{Soul Steal (LW2)| b_name = 1 | b_descr = 0 | b_info = 0}}
 
|Adept1={{Soul Steal (LW2)| b_name = 1 | b_descr = 0 | b_info = 0}}
|Adept2={{Stasis Shield (LW2)| b_name = 1 | b_descr = 0 | b_info = 0}}
+
|Adept2={{Sustain (LW2)| b_name = 1 | b_descr = 0 | b_info = 0}}
|Disciple1={{Solace (LW2)| b_name = 1 | b_descr = 0 | b_info = 0}}
+
|Disciple1={{Schism (LW2)| b_name = 1 | b_descr = 0 | b_info = 0}}
|Disciple2={{Sustain (LW2)| b_name = 1 | b_descr = 0 | b_info = 0}}
+
|Disciple2={{Solace (LW2)| b_name = 1 | b_descr = 0 | b_info = 0}}
|Mystic1={{Schism (LW2)| b_name = 1 | b_descr = 0 | b_info = 0}}
+
|Mystic1={{Stasis (LW2)| b_name = 1 | b_descr = 0 | b_info = 0}}
|Mystic2={{Fortress (LW2)| b_name = 1 | b_descr = 0 | b_info = 0}}
+
|Mystic2={{Soul Merge (LW2)| b_name = 1 | b_descr = 0 | b_info = 0}}
|Warlock1={{Soul Merge (LW2)| b_name = 1 | b_descr = 0 | b_info = 0}}
+
|Warlock1={{Fuse (LW2)| b_name = 1 | b_descr = 0 | b_info = 0}}
|Warlock2={{Bastion (LW2)| b_name = 1 | b_descr = 0 | b_info = 0}}
+
|Warlock2={{Stasis Shield (LW2)| b_name = 1 | b_descr = 0 | b_info = 0}}
|Magus1={{Fuse (LW2)| b_name = 1 | b_descr = 0 | b_info = 0}}
+
|Magus1={{Null Lance (LW2)| b_name = 1 | b_descr = 0 | b_info = 0}}
|Magus2={{Domination (LW2)| b_name = 1 | b_descr = 0 | b_info = 0}}
+
|Magus2={{Bastion (LW2)| b_name = 1 | b_descr = 0 | b_info = 0}}
|Master1={{Null Lance (LW2)| b_name = 1 | b_descr = 0 | b_info = 0}}
+
|Master1={{Void Rift (LW2)| b_name = 1 | b_descr = 0 | b_info = 0}}
|Master2={{Void Rift (LW2)| b_name = 1 | b_descr = 0 | b_info = 0}}
+
|Master2={{Domination (LW2)| b_name = 1 | b_descr = 0 | b_info = 0}}
 
}}
 
}}
  

Revision as of 13:21, 30 January 2017

Psi Operative:

Primary: Rifle(default), SMG or Shotgun; Secondary: Psi Amp

Abilities

Mouse-over Mouse over this icon for more information on each ability. for more information.

Ability Rank Ability
Soulfire
Initiate
Initiate
Fortress
Telepath Resonate
Insanity
Acolyte
Acolyte
Mind Merge
Soul Steal
Adept
Adept
Sustain
Sustain
Schism
Disciple
Disciple
Solace
Stasis
Mystic
Mystic
Soul Merge
Fuse
Warlock
Warlock
Stasis Shield
Null Lance
Magus
Magus
Bastion
Void Rift
Master
Master
Domination

Stat Progression

Rank Health Offense Will Psi Offense Mobility Dodge Hacking
Initiate 1 2 5 30 0 0 0
Acolyte 0 1 5 4 0 0 0
Adept 0 2 0 4 0 0 0
Disciple 0 1 0 4 0 0 0
Mystic 1 2 0 4 0 0 0
Warlock 0 1 0 2 0 0 0
Magus 0 2 0 4 0 0 0
Master 1 1 0 4 0 0 0
Total 3 12 10 56* 0 0 0

Each rank after Initiate can have up to a bonus of 9 extra Psi Offense, except Warlock which has a cap of 5. The total amount represents the minimum gain from leveling, while the hard cap is +100

This class gains no Strength

See Also

XCOM Units in Long War 2
Starting
XCOM2 rank rookie.png
Soldiers
LW2 class assault.png
Assault
XCOM2 class grenadier.png
Grenadier
LW2 class Gunner.png
Gunner
XCOM2 class ranger.png
Ranger
XCOM2 class sharpshooter.png
Sharpshooter
LW2 class Shinobi.png
Shinobi
XCOM2 class specialist.png
Specialist
LW2 class Technical.png
Technical
Unlockable
XCOM2 class psiop.png
Psi Operative
XCOM2 class spark.png
SPARK
LWOfficers RankFieldCommander.png
Officers