Psi Operative (LW2)

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Psi Operative:

Primary: Rifle(default), SMG or Shotgun; Secondary: Psi Amp

Abilities

Mouse-over Mouse over this icon for more information on each ability. for more information.

Ability Rank Ability
Soulfire
Does guaranteed psionic damage to an organic enemy. Ignores cover and armor.
Initiate
Initiate
Fortress
The Psi Operative is immune to fire, poison, acid, and explosive damage.
Telepath Resonate
Insanity
Debilitating telepathic attack that can inflict different negative conditions, including mental control of the target.
Acolyte
Acolyte
Mind Merge
Grants bonus will, crit and ablative hit points to an ally until the beginning of the player's next turn.
Soul Steal
Soulfire transfers half of the damage done back to the Psi Operative as health.
Adept
Adept
Sustain
If the Psi Operative takes enough damage to be killed, they are immediately put in Stasis for 1 turn and their health is only reduced to 1 HP. This can only happen once per mission.
Schism
Insanity now does a small amount of guaranteed damage, and applies Rupture to the target.
Disciple
Disciple
Solace
The Psi Operative may immediately extinguish mental impairments for a squadmate.
Stasis
Completely stuns the target for 1 turn, but renders them immune to any damage or attack.
Mystic
Mystic
Soul Merge
Increases effectiveness of Mind Merge by conferring larger bonuses to will, crit and ablative hit points and reducing its cooldown period.
Fuse
If an enemy is carrying explosives, they can be remotely detonated by the Psi Operative.
Warlock
Warlock
Stasis Shield
Stasis can be cast on allies, rendering them immune to any attacks, and stunned, for 1 turn.
Null Lance
Project a beam of terrible power that damages every target it passes through. This attack can penetrate multiple enemies and obstacles.
Magus
Magus
Bastion
Fortress now provides immunity to nearby teammates.
Void Rift
Generate an explosive field of Psionic energy that immediately damages everything within. Organic enemies have a chance to suffer Insanity.
Master
Master
Domination
Permanently mind control an enemy. Only one successful Domination can be performed per mission.

Stat Progression

Rank Health Offense Will Psi Offense Mobility Dodge Hacking
Initiate 1 2 5 30 0 0 0
Acolyte 0 1 5 4 0 0 0
Adept 0 2 0 4 0 0 0
Disciple 0 1 0 4 0 0 0
Mystic 1 2 0 4 0 0 0
Warlock 0 1 0 2 0 0 0
Magus 0 2 0 4 0 0 0
Master 1 1 0 4 0 0 0
Total 3 12 10 56* 0 0 0

Each rank after Initiate can have up to a bonus of 9 extra Psi Offense, except Warlock which has a cap of 5. The total amount represents the minimum gain from leveling, while the hard cap is +100

This class gains no Strength

See Also

XCOM Units in Long War 2
Starting
XCOM2 rank rookie.png
Soldiers
LW2 class assault.png
Assault
XCOM2 class grenadier.png
Grenadier
LW2 class Gunner.png
Gunner
XCOM2 class ranger.png
Ranger
XCOM2 class sharpshooter.png
Sharpshooter
LW2 class Shinobi.png
Shinobi
XCOM2 class specialist.png
Specialist
LW2 class Technical.png
Technical
Unlockable
XCOM2 class psiop.png
Psi Operative
XCOM2 class spark.png
SPARK
LWOfficers RankFieldCommander.png
Officers