Difference between revisions of "Psimorph (Apocalypse)"

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{{Ref Close | source = X-COM Apocalypse Ufopedia}}
 
{{Ref Close | source = X-COM Apocalypse Ufopedia}}
  
This is possibly one of the more dangerous units in X-COM Apocalypse. Your men are mind-controlled by this thing like your men mind control [[Anthropod (Apocalypse)|Anthropods,]] who have virtually no psionic resistance. If you EVER confront one of these things, send your troops scurrying to the far corners of the map, and send in a robot or two to take it out. It doesn't have any weapons besides psionics, but it can take control of your troops quickly, turning your men against one another. This thing is even more powerful when it decides to pop out in the middle of a huge battle against other aliens, throwing your forces into disarray and confusion, and lighting you up as a perfect target for the attackers. The Psimorph's major weakness is that it has no weapons other than psionics, so androids can act freely around them.
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This is possibly one of the more dangerous units in X-COM Apocalypse. It doesn't have any weapons besides psionics, but it can cause serious harm to human agents, disabling them with psionic stun or panic, or worse turn them against one another with mind control. They are commonly found inside very large UFOs or roaming around Alien Dimension facilities.
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On their own, they are relatively easy to deal with and make big targets because of their size. However, they are at their most powerful if they suddenly join a big battle and start throwing your forces into disarray and confusion.
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If confronted, human agents should be moved out of its sight to prevent it from getting a psionic lock on them. Hybrid agents are moderately well protected against their attacks, and Androids are completely immune. These type of agents are best suited to deal with any Psimorphs that are encountered.
  
 
=== Capturing ===  
 
=== Capturing ===  

Revision as of 02:57, 29 March 2013

Psimorph
Live Psimorph

The Psimorph is a rare and highly specialized Alien. Its Psionic powers and defense are formidable, it is likely to be used as an Alien commander in battle situations. Despite its ability to fly, its mobility is limited due to its bulk and lack of a skeletal structure. Unlike other Alien types it seems to survive quite well in our environment. It represents a serious threat to our Agents. Our best form of defense is with biological weapons and strong Psi-defense.

Source: X-COM Apocalypse Ufopedia
Psimorph Autopsy
Psimorph Autopsy

The creature has internal devices that generate an anti-grav field allowing it to float through the air. Without this mechanism the Psimorph would collapse in a mass of jelly-like flesh and tentacles. It has a number of separate brain structures which are extremely well developed indicating potential leadership functions and Psionic capabilities. All of the major organs are duplicated about twelve times which would seem to be a defense mechanism allowing the creature to function despite sustaining massive damage.

Source: X-COM Apocalypse Ufopedia

This is possibly one of the more dangerous units in X-COM Apocalypse. It doesn't have any weapons besides psionics, but it can cause serious harm to human agents, disabling them with psionic stun or panic, or worse turn them against one another with mind control. They are commonly found inside very large UFOs or roaming around Alien Dimension facilities.

On their own, they are relatively easy to deal with and make big targets because of their size. However, they are at their most powerful if they suddenly join a big battle and start throwing your forces into disarray and confusion.

If confronted, human agents should be moved out of its sight to prevent it from getting a psionic lock on them. Hybrid agents are moderately well protected against their attacks, and Androids are completely immune. These type of agents are best suited to deal with any Psimorphs that are encountered.

Capturing

Androids are the key to capturing one of these. Kill any other aliens around so it's alone and then have your non-androids run away, then even a single android can walk right up to it and take as long as you like gassing or stun grappling it. Chances are you'll need to shoot it a few times as well. THESE WAKE UP FAST! If you don't have a guy standing over him with a stun gun at all times, he will wake up and disappear quickly. He wakes up around three times a game minute, so keep a CLOSE eye on him. The most reliable place to capture a Psimorph is when assaulting an Alien Mothership, where two of them will often hang back inside the UFO and can be tackled with minimal guards after most of the crew has come out and attacked you.


  • Note: It is a good idea is to raid Marsec for a Mind Shield, which amplifies your soldiers psi defense stat by 20 points so that they are harder to control. A glitch with the Mind Shield can cause permanent stat boosts to your psionic defense. Sufficient boosts will make your agents immune to Mind Control.

See Also