Difference between revisions of "Relations (Apocalypse)"

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If a company likes aliens, they will hate you if you kill aliens.
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Company A hates Company B AND Company B hates Xcom (Company A could be not-useful-to-Xcom)? Then Raid, Burn, Kill, Main Company A and Company B will like you. (This is a MAJOR hint if Transtellar hates Xcom)
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Relationships in Mega Primus generally follow a very simple principal: The Enemy of my Enemy is my Friend.  
  
Bah.Use ALWAYS Valkyrie to transport agents to combat.
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This means that if you attack organisation A, which is disliked by organisation B, organisation B will be much friendlier towards you, and vice versa.  
  
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Trying to understand these relationships can be quite difficult at first (except for the pretty obvious ones like Megapol and the Aliens), but there are ways to gauge how companies relate to each other.
  
Relations
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Reading the informational headlines that pop up on your information bar from time to time is a great way to see how certain companies relate to each other. Gangs in particular also employ direct air assaults on their enemies. Unfortunately, they tend to be overwhelmed by the sentinals.
  
yadda yadda...
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A lot of these relationships are however one-way only. That is to say, if company A likes company B, this relationship is not mutually exclusive. Company B may feel indifferent or have a slight dislike for company A.  
  
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Case in point, every time an organisation gets fed up with X-Com and refuses to accept cash settlments because you're attacking their 'alien friends', the aliens will not necessarily feel the same way about the rebelling company. The company may continue to get upset whenever you take action against the aliens, but they will quickly change their tune if the aliens turn on them and start destroying their facilities.
  
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= TODO =
  
== Revenge ==
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More information on Mega Primus relationships to come whenever.
  
 
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May want to include a general map of the like/dislike chart for the very start of the game. It's imposible to map this out for later stages on account of the wildly unpredictable public relations that can happen during the game.
There are four major ways to exact revenge on a corporation if one feels that said corporation must be 'put in its place'.
 
 
 
 
 
== General Raid ==
 
 
 
 
 
Quite easy to do, just assault the security forces with heavy firepower, killing all enemies.
 
 
 
 
 
== Building Demolition ==
 
 
 
 
 
Use manual control of an air vehicle to destroy the city structure.(beam weapons are best)
 
 
 
--[[User:X-COM:Turcocalypse|X-COM:Turcocalypse]] 15:48, 22 April 2006 (PDT)However,the building's reconstruction price is too low compared to a tactical damage of building interior.Completely unfeasible,also risky.Transtellar Tubes can be ripped apart with a stray shot.Or worse,a Government vehicle can get hit.
 
 
 
Only should be done if you really want them to die badly,and as a symbolic FUCK YOU to the enemy corporation.
 
 
 
 
 
== Incendiaries ==
 
 
 
 
 
Burn!  Use an Autocannon with incendiary rounds to reduce the tactical battlescape to ash. (real-time helps a lot)
 
 
 
--[[User:X-COM:Turcocalypse|X-COM:Turcocalypse]] 15:48, 22 April 2006 (PDT)I was a pyromaniac when I was a kid. And oh yes,a few hundred tiles of battlescape can cost tens of thousands of dollars if they BURN at the end of combat phase. Mwahahahaha.
 
 
 
== Controlled Demolition ==
 
 
 
 
 
High explosives Vs building foundations. (vortex mines are best)
 
 
 
Technically Alien Missiles are better,but they are too bulky to carry around.But omg,it r0kz t3h pl4Cé!--[[User:X-COM:Turcocalypse|X-COM:Turcocalypse]] 15:50, 22 April 2006 (PDT)
 

Revision as of 06:54, 30 August 2006

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Relationships in Mega Primus generally follow a very simple principal: The Enemy of my Enemy is my Friend.

This means that if you attack organisation A, which is disliked by organisation B, organisation B will be much friendlier towards you, and vice versa.

Trying to understand these relationships can be quite difficult at first (except for the pretty obvious ones like Megapol and the Aliens), but there are ways to gauge how companies relate to each other.

Reading the informational headlines that pop up on your information bar from time to time is a great way to see how certain companies relate to each other. Gangs in particular also employ direct air assaults on their enemies. Unfortunately, they tend to be overwhelmed by the sentinals.

A lot of these relationships are however one-way only. That is to say, if company A likes company B, this relationship is not mutually exclusive. Company B may feel indifferent or have a slight dislike for company A.

Case in point, every time an organisation gets fed up with X-Com and refuses to accept cash settlments because you're attacking their 'alien friends', the aliens will not necessarily feel the same way about the rebelling company. The company may continue to get upset whenever you take action against the aliens, but they will quickly change their tune if the aliens turn on them and start destroying their facilities.

TODO

More information on Mega Primus relationships to come whenever.

May want to include a general map of the like/dislike chart for the very start of the game. It's imposible to map this out for later stages on account of the wildly unpredictable public relations that can happen during the game.