Relations (Apocalypse)

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Relationships in Mega Primus generally follow a very simple principal: The Enemy of my Enemy is my Friend.

This means that if you attack organisation A, which is disliked by organisation B, organisation B will be much friendlier towards you, and vice versa.

Trying to understand these relationships can be quite difficult at first (except for the pretty obvious ones like Megapol and the Aliens), but there are ways to gauge how companies relate to each other.

Reading the informational headlines that pop up on your information bar from time to time is a great way to see how certain companies relate to each other. Gangs in particular also employ direct air assaults on their enemies. Unfortunately, they tend to be overwhelmed by the sentinals.

A lot of these relationships are however one-way only. That is to say, if company A likes company B, this relationship is not mutually exclusive. Company B may feel indifferent or have a slight dislike for company A.

Case in point, every time an organisation gets fed up with X-Com and refuses to accept cash settlments because you're attacking their 'alien friends', the aliens will not necessarily feel the same way about the rebelling company. The company may continue to get upset whenever you take action against the aliens, but they will quickly change their tune if the aliens turn on them and start destroying their facilities.

TODO

More information on Mega Primus relationships to come whenever.

May want to include a general map of the like/dislike chart for the very start of the game. It's imposible to map this out for later stages on account of the wildly unpredictable public relations that can happen during the game.