# |
Name |
Text |
Notes
|
0
|
Damage Roulette
|
Weapons have much wider range of damage.
|
Same damage algorithm as in Long War EU.
|
1
|
New Economy
|
The funding offered by individual council members is randomized.
|
Same as in vanilla EU.
|
2
|
Strict Screening
|
All soldier starting stats (including unique soldiers) are fixed at the averages of soldiers' typical ranges with +5 will.
|
Overrides Balanced Soldiers (#31). By default soldiers will have randomized starting stats. Selecting this option will revert to fixed starting stats for all soldiers.
|
3
|
Predictable Potential
|
Promotion stat gains are non-random.
|
Replaces Hidden Potential, as that feature is now enabled by default.
|
4
|
Training Roulette
|
Each soldier's training tree will be partially randomly generated.
|
Does not affect MEC Troopers. Does not affect the initial preset soldiers unless Fresh Recruits (#33) is activated.
|
5
|
Save Scum
|
Loading a saved game will reset the random number seed.
|
Unchanged from Vanilla EW.
|
6
|
Green Fog
|
Soldiers and MECs have a 10% chance to lose 1 HP per turn (can not go below 1 HP) after 20 turns
|
Replaces Red Fog, as that feature is now enabled by default. Red Fog can be disabled with Just a Flesh Wound (#34).
|
7
|
Absolutely Critical
|
Flanking shots receive +100 bonus (instead of +50) to critical hit chances.
|
Unchanged from Vanilla EW.
|
8
|
Not So Long War
|
Overall campaign length halved.
|
Replaces Liberators. When combined with Very Long War (#9), the campaign length is tripled instead.
|
9
|
Very Long War
|
Overall campaign length doubled.
|
Replaces Dynamic War. (LW 1.0 issues with DW have been fixed and all LWR games are DW games)
|
10
|
Results Driven
|
A country will offer less funding as its panic increases.
|
Funding ranges from 150-50% depending on panic. Starts at ~100% on Impossible.
|
11
|
Elite XCOM
|
All XCOM units gain +25% hit chance in all cases
|
Same as Cinematic Mode in Long War, but now provides +25 aim by default.
|
12
|
Air Domination
|
XCOM aircraft gain +100% fire rate.
|
Replaces Diminishing Returns. This option allows greater control over air game difficulty.
|
13
|
Wear and Tear
|
Items carried by soldiers will sometimes wear out after missions, even if the soldier isn't injured. |
|
14
|
Itchy Trigger Tentacle
|
Upon being revealed, some aliens may attempt to shoot at soldiers instead of moving or going into Overwatch on all missions.
|
Same as Long War.
|
15
|
War Weariness
|
Overall funding levels drop over time.
|
Funding drops from 130% to 40% over 18 months.
|
16
|
Bronzeman Mode
|
Allows restart of missions via Pause menu in Ironman mode.
|
Same as Long War.
|
17
|
Total Loss
|
Sometimes lose gear from soldiers who are killed or left behind (Normally, gear can only be lost on failed missions).
|
Same as Long War.
|
18
|
Commander's Choice
|
You may select the class of each soldier upon promotion to specialist.
|
Use the cycle-soldier icons at the bottom of the class selection screen in the barracks view to rotate through the classes. For Controllers press L1/R1 or LB/RB or whatever you use to cycle soldiers.
|
19
|
Aiming Angles
|
Units receive an aim bonus the closer they are to flanking an enemy.
|
Same as Long War.
|
20
|
Mind Hates Matter
|
Genetically modified soldiers cannot undergo psi testing, and vice versa.
|
Same as Long War.
|
21
|
Hidden Trees
|
You cannot see perk options for ranks a given soldier has not attained. |
|
22
|
Durability
|
Items never need to be repaired. |
|
23
|
United Humanity
|
Exalt is inactive. Exalt troopers may still show up on some alien missions. |
|
24
|
The Friendly Skies
|
Your interceptors gain +25% hit chance during air combat. |
|
25
|
We Are Legion
|
Use 2 additional soldiers on Exalt covert op extraction and Exalt data recovery missions |
|
26
|
Defective Outsiders
|
Outsiders no longer gain stats from the "Growth" perk.
|
Replaces Miracle Workers.
|
27
|
Quick and Dirty
|
Decreases the number of aliens on most missions by 40%
|
This value can be changed in DefaultGameCore.ini.
|
28
|
Hidden Chances
|
Enemy to-hit values will be hidden.
|
Replaces Perfect Information, as that feature is now enabled by default.
|
29
|
Recon
|
You will see meld cans and bomb nodes in the fog. |
|
30
|
Sturdier UFOs
|
UFOs (except fighters/destroyers) will always be shot down. |
|
31
|
Balanced Soldiers
|
New recruit stats are balanced instead of fully randomized. Does not affect unique soldiers.
|
Similar to Long War where no recruit is clearly superior to another. Weighting of stats: Mobility = 8, HP = 4, Aim = 2, Will = 1.
|
32
|
Wolverine Blood
|
Injury times are reduced by 50%. |
|
33
|
Fresh Recruits
|
Replaces the 15 intial preset soldiers with random recruits. Similar to Long War. |
|
34
|
Just a Flesh Wound
|
Turns off Red Fog.
|
With Red Fog, damage to units degrades their aim and will by 1-35, melee damage by 1-70%, throw range by 1-35%, flat DR by 1-50%, mobility by 1-6, and increases scatter by 1-100%.
|
35
|
Consistent Fatigue
|
Soldiers and MECs no longer receive fatigue based on the number of turns a battle takes, but base fatigue per mission is increased to compensate.
|
Same as how fatigue worked in Long War.
|