Difference between revisions of "Sectoid (LW2)"

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(Created page with "The '''Sectoid''' enjoys a somewhat elevated position in the alien hierarchy since the formation of the ADVENT coalition. Extensively modified with human genetics, the sectiod...")
 
m (Ooo, found the reanimate icon)
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| [[File:UIPerk_domination.png |38px]]<br>'''Mental Control''' || ''Attempt to mind control a target unit.''
 
| [[File:UIPerk_domination.png |38px]]<br>'''Mental Control''' || ''Attempt to mind control a target unit.''
 
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| [[File:UIPerk_domination.png |38px]]<br>'''Reanimate''' || ''Reanimate a dead human or ADVENT corpse as a psi-zombie.''
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| [[File:LW_AbilityPsiReanimate.png |38px]]<br>'''Reanimate''' || ''Reanimate a dead human or ADVENT corpse as a psi-zombie.''
 
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{| class="wikitable" width="100%"  
 
{| class="wikitable" width="100%"  
 
|-  
 
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|+ ADVENT Sectoid Potential [[Dark_Events_(LW2)|Tactical Dark Events]]
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|+ Sectoid Potential [[Dark_Events_(LW2)|Tactical Dark Events]]
 
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! width=""50px" align="center" | Ability !! Effected Ranks !! Chance to Adopt While Active
 
! width=""50px" align="center" | Ability !! Effected Ranks !! Chance to Adopt While Active

Revision as of 16:49, 20 February 2017

The Sectoid enjoys a somewhat elevated position in the alien hierarchy since the formation of the ADVENT coalition. Extensively modified with human genetics, the sectiod is much more physically imposing than they have been in the past. Armed with a wrist mounted plasma weapon and powerful psionics, they serve as either patrol leaders for ADVENT pods, or support for more independent aliens patrols.

Sectoid Abilities
Ability Description
UIPerk insanity.png
Mindspin
Chance to cause panic or disorientation in target unit.
UIPerk domination.png
Mental Control
Attempt to mind control a target unit.
LW AbilityPsiReanimate.png
Reanimate
Reanimate a dead human or ADVENT corpse as a psi-zombie.
  • Mindspin and mind control are resisted using the target's will score, making sectoids very effective against shaken soldiers.
  • Disorienting or killing a sectoid will remove active psionic effects and animated psi-zombies.
  • Sectoids on yellow alert will reanimate corpses in view even if their pod hasn't been activated.
Sectoid Potential Tactical Dark Events
Ability Effected Ranks Chance to Adopt While Active
Center Mass
Center Mass
All ranks 16%
Lethal
Lethal
All ranks 8%
Will to Survive
Will to Survive
All ranks 15%