Sectoid (LW2)

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The Sectoid enjoys a somewhat elevated position in the alien hierarchy since the formation of the ADVENT coalition. Extensively modified with human genetics, the sectiod is much more physically imposing than they have been in the past. Armed with a wrist mounted plasma weapon and powerful psionics, they serve as either patrol leaders for ADVENT pods, or support for more independent aliens patrols.

Sectoid Abilities
Ability Description
UIPerk sectoid mindspin.png
Mindspin
Chance to panic, disorient, or mind control target unit.
UIPerk sectoid psireanimate.png
PSI Reanimate
Reanimate a dead human or ADVENT corpse as a psi-zombie.
  • Mindspin is resisted using the target's will score, making sectoids very effective against shaken soldiers.
  • Disorienting or killing a sectoid will remove active psionic effects and animated psi-zombies.
  • Sectoids on yellow alert will reanimate corpses in view even if their pod hasn't been activated.
  • Sectoids have a hidden perk called "Sectoid Melee Vulnerability" have causes them to take extra damage from melee attacks.
Sectoid Potential Tactical Dark Events
Ability Effected Ranks Chance to Adopt While Active
Center Mass
Center Mass
All ranks 16%
Lethal
Lethal
All ranks 8%
Will to Survive
Will to Survive
All ranks 15%