Sectoid (LW2)
The Sectoid enjoys a somewhat elevated position in the alien hierarchy since the formation of the ADVENT coalition. Extensively modified with human genetics, the sectiod is much more physically imposing than they have been in the past. Armed with a wrist mounted plasma weapon and powerful psionics, they serve as either patrol leaders for ADVENT pods, or support for more independent aliens patrols.
Ability | Description |
---|---|
Mindspin |
Chance to panic, disorient, or mind control target unit. |
PSI Reanimate |
Reanimate a dead human or ADVENT corpse as a psi-zombie. |
- Mindspin is resisted using the target's will score, making sectoids very effective against shaken soldiers.
- Disorienting or killing a sectoid will remove active psionic effects and animated psi-zombies.
- Sectoids on yellow alert will reanimate corpses in view even if their pod hasn't been activated.
- Sectoids have a hidden perk called "Sectoid Melee Vulnerability" have causes them to take extra damage from melee attacks.
Ability | Effected Ranks | Chance to Adopt While Active |
---|---|---|
Center Mass | All ranks | 16% |
Lethal | All ranks | 8% |
Will to Survive | All ranks | 15% |