Sectopod (EU2012)

From UFOpaedia
Revision as of 14:09, 10 November 2012 by SuicidalSectoid (talk | contribs) (Sectopods are covered. Every alien now has their own page!)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Sectopod (EU2012).jpg

An artificial warrior for the Alien Army, these huge robotic units are a massive threat to your squad members. They are armed with some of the best weaponry the Aliens have. Not only can they use a heavy plasma cannon built into its body but it has alien rocket salvos that it can use to lay waste to huge areas. It has an extra auto cannon that it can only use during Overwatch that does area of effect damage. Their armour is the very best around, it will take a huge deal of focus fire to take down and there is also the Drones it brings along with it to consider. It can also use both its turn moves for attacking, but only at different targets.

They are not as aggressive as Cyberdiscs but they are significantly more dangerous. They will usually stay still and destroy your squad from far away.

They are immune to most psionic attacks.

Tactical Advice

Sectopods use purely area of effect attacks. Make sure your squad is as spread out as possible in order to minimize the damage it causes. Even if an attack from them misses there is still a huge chance it will take out your cover. Be sure that any front line soldiers are backed up by Snipers or Heavies.

Heavies in particular are brilliant Sectopod hunters. Their HEAT ammo power makes their weapons far more effective against Sectopods. The HEAT ammo also applies to rockets. A non critical hit from a HEAT rocket does 16 points of damage to Sectopods. Combine HEAT ammo with shredder rockets and bullet swarm to cripple or kill a Sectopod within a single turn!

Use suppression to make their attacks less accurate, it will help a bunch. Snipers may also use disabling shot against their weapons.

Make as much use of Smoke Grenades, Heavy Cover, and Psionic Fields as you can if you do end your turn within their sights.

Using Plasma / Heavy weapons or Mind-controlled cannon-fodder against this unit is also recommended.

If you see Cluster Bomb being prepared kill the Sectopod quickly or you may be completely destroyed! You might also try running away if needed.

Abilities:

  • Cannon Fire: Beam attack that causes high damage and grants free Overwatch. If the Sectopod does not move, Cannon Fire can be used twice (against different enemies).
  • Cluster Bomb: Mark a large area, and after one turn, saturate it with a barrage of explosive minibombs. - Uses both of the Sectopod's actions for that turn. It enters a special deployed state and aims at the target location; on the following turn, it bombards the target area with many small explosives. Do note this ability has no range limit and can be fired if another alien spot you (like sniper's squad sight, except it doesn't need a line of sight). While channeling this ability, the sectopod will not take another other action including its plasma auto-overwatch turrets.
  • Hardened: Hardened units receive extra protection against critical hits (-60% crit chance)