Difference between revisions of "Shinobi (LW2)"
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− | This class also | + | This class also gains 1 point of strength, though it's not clear what that does. |
== Perk Details == | == Perk Details == |
Revision as of 14:49, 27 January 2017
Shinobi are XCOM's ultimate infiltration experts, penetrating enemy lines covertly to convey vital reconnaissance, ready to exploit the enemy with their blades and SMG's when the moment emerges.
- Primary: Rifle, SMG (default) or Shotgun
- Secondary: Sword
The Shinobi is closest to the vanilla Ranger class. They are specialists in stealth and short range combat.
"Saboteur" type Shinobi are pure infiltrators, skirting past even the most watchful eyes on the strategic and tactical layers of the game to ensure early warning on enemy forces before your main force encounters them, while losing out on potential squad damage each turn you choose not to break concealment.
"Kenshi" type Shinobi assassinate the enemy with their bladecraft, pure, simply, and lethally, and can slay even the most terrifying of enemies in a single strike if an ally has disoriented or stunned them, though great care must be taken to avoid brazen charges that provoke other enemy forces or leave the shinobi exposed to fatal retaliation.
The center-branch perks offer a variety of defensive and primary weapon perks, allowing a Shinobi to be built as a covert-capable light rifleman in battle (or a more defensible blade assassin). Remember that while the SMG is the weapon of choice for most Shinobi, you may find that Assault Rifles (and even sometimes shotguns) are better choices for certain direct-combat builds!
Abilities
Mouse-over for more information.
Rank | Ability | ||
Squaddie |
|||
---|---|---|---|
Saboteur | Kenshi | ||
Lance Corporal |
|||
Corporal |
|||
Sergeant |
|||
Staff Sergeant |
|||
Tech Sergeant |
Template:Coup de Grâce (LW2) | ||
Gunnery Sergeant |
|||
Master Sergeant |
Stat Progression
Rank | Health | Offense | Will | Mobility | Dodge | Hacking |
---|---|---|---|---|---|---|
Squaddie | 0 | 2 | 4 | 0 | 2 | 5 |
Lance Corporal | 0 | 2 | 4 | 0 | 2 | 5 |
Corporal | 1 | 2 | 0 | 0 | 1 | 5 |
Sergeant | 0 | 2 | 0 | 0 | 1 | 5 |
Staff Sergeant | 0 | 2 | 0 | 0 | 1 | 5 |
Tech Sergeant | 0 | 2 | 0 | 0 | 1 | 5 |
Gunnery Sergeant | 1 | 2 | 0 | 0 | 1 | 5 |
Master Sergeant | 0 | 2 | 0 | 0 | 1 | 5 |
Total | 2 | 16 | 8 | 0 | 10 | 40 |
This class also gains 1 point of strength, though it's not clear what that does.
Perk Details
- Ghostwalker reduces a solder's infiltration cost by 4%
- Tradecraft reduces a soldier's infiltration cost by 35%.
- Covert, though not mentioned in the description, reduces a soldier's infiltration cost by 4%