Difference between revisions of "Shinobi (LW2)"
Jump to navigation
Jump to search
(Templatised.) |
HubrisBliss (talk | contribs) |
||
Line 6: | Line 6: | ||
The Saboteur side of the tree focuses on stealth and infiltration, while the Kenshi side of the tree focuses on melee damage. The middle ground also has several talents to boost damage with guns. | The Saboteur side of the tree focuses on stealth and infiltration, while the Kenshi side of the tree focuses on melee damage. The middle ground also has several talents to boost damage with guns. | ||
− | + | == Abilities == | |
− | | | + | <!-- The periods '''.''' below are placeholders, text coming soon --> |
− | + | {{Class Tree (LW2)| | |
− | | {{ | + | |Squaddie1={{Phantom (LW2)|text=1}} |
− | | {{ | + | |Squaddie2={{Fleche (LW2)|text=1}} |
− | | {{ | + | |Squaddie3={{Slash (LW2)|text=1}} |
− | | | + | |SquaddieE1= '''.''' |
− | + | |SquaddieE2= '''.''' | |
− | + | |SquaddieE3= '''.''' | |
− | + | |Subclass1= '''Saboteur''' | |
− | | | + | |Subclass2= '''Kenshi''' |
− | | {{ | + | |LCorporal1={{Ghostwalker (LW2)|text=1}} |
− | | {{ | + | |LCorporal2={{Low Profile (LW2)|text=1}} |
− | | {{ | + | |LCorporal3={{Cutthroat (LW2)|text=1}} |
− | | | + | |LCorporalE1=''.'' |
− | | {{ | + | |LCorporalE2=''.'' |
− | | {{ | + | |LCorporalE3=''.'' |
− | | {{ | + | |Corporal1={{Shadowstep (LW2)|text=1}} |
− | | | + | |Corporal2={{Lone Wolf (LW2)|text=1}} |
− | | {{ | + | |Corporal3={{Infighter (LW2)|text=1}} |
− | | {{ | + | |CorporalE1=''.'' |
− | | {{ | + | |CorporalE2=''.'' |
− | | | + | |CorporalE3=''.'' |
− | | {{ | + | |Sergeant1={{Tradecraft (LW2)|text=1}} |
− | | {{ | + | |Sergeant2={{Hunter's Instincts (LW2)|text=1}} |
− | | {{ | + | |Sergeant3={{Blademaster (LW2)|text=1}} |
− | | | + | |SergeantE1=''.'' |
− | | {{ | + | |SergeantE2=''.'' |
− | | {{ | + | |SergeantE3=''.'' |
− | | {{ | + | |StaffSgt1={{Shadowstrike (LW2)|text=1}} |
− | | | + | |StaffSgt2={{Evasive (LW2)|text=1}} |
− | | {{ | + | |StaffSgt3={{Bladestorm (LW2)|text=1}} |
− | | {{ | + | |StaffSgtE1=''.'' |
− | | {{ | + | |StaffSgtE2=''.'' |
− | | | + | |StaffSgtE3=''.'' |
− | | {{ | + | |TechSgt1={{Covert (LW2)|text=1}} |
− | | {{ | + | |TechSgt2={{Hard Target (LW2)|text=1}} |
− | | {{ | + | |TechSgt3={{Coup de Grâce (LW2)|text=1}} |
− | |} | + | |TechSgtE1=''.'' |
+ | |TechSgtE2=''.'' | ||
+ | |TechSgtE3=''.'' | ||
+ | |GunSgt1={{Conceal (LW2)|text=1}} | ||
+ | |GunSgt2={{Tactical Sense (LW2)|text=1}} | ||
+ | |GunSgt3={{Implacable (LW2)|text=1}} | ||
+ | |GunSgtE1=''.'' | ||
+ | |GunSgtE2=''.'' | ||
+ | |GunSgtE3=''.'' | ||
+ | |MSgt1={{Serial (LW2)|text=1}} | ||
+ | |MSgt2={{Rapid Fire (LW2)|text=1}} | ||
+ | |MSgt3={{Reaper (LW2)|text=1}} | ||
+ | |MSgtE1=''.'' | ||
+ | |MSgtE2=''.'' | ||
+ | |MSgtE3=''.'' | ||
+ | }} | ||
== Stat Progression == | == Stat Progression == |
Revision as of 13:27, 26 January 2017
- Primary: Rifle, SMG (default) or Shotgun
- Secondary: Sword
The Shinobi is closest to the vanilla Ranger class. They are specialists in stealth and short range combat.
The Saboteur side of the tree focuses on stealth and infiltration, while the Kenshi side of the tree focuses on melee damage. The middle ground also has several talents to boost damage with guns.
Abilities
Mouse-over for more information.
Rank | Ability | ||
Squaddie |
|||
---|---|---|---|
Saboteur | Kenshi | ||
Lance Corporal |
|||
Corporal |
|||
Sergeant |
|||
Staff Sergeant |
|||
Tech Sergeant |
Template:Coup de Grâce (LW2) | ||
Gunnery Sergeant |
|||
Master Sergeant |
Stat Progression
Rank | Health | Offense | Will | Mobility | Dodge | Hacking |
---|---|---|---|---|---|---|
Squaddie | 0 | 2 | 4 | 0 | 2 | 5 |
Lance Corporal | 0 | 2 | 4 | 0 | 2 | 5 |
Corporal | 1 | 2 | 0 | 0 | 1 | 5 |
Sergeant | 0 | 2 | 0 | 0 | 1 | 5 |
Staff Sergeant | 0 | 2 | 0 | 0 | 1 | 5 |
Tech Sergeant | 0 | 2 | 0 | 0 | 1 | 5 |
Gunnery Sergeant | 1 | 2 | 0 | 0 | 1 | 5 |
Master Sergeant | 0 | 2 | 0 | 0 | 1 | 5 |
Total | 2 | 16 | 8 | 0 | 10 | 40 |
Perk Details
- Ghostwalker reduces a solder's infiltration cost by 4%
- Tradecraft reduces a soldier's infiltration cost by 35%.
- Covert, though not mentioned in the description, reduces a soldier's infiltration cost by 4%