Shotgun (EU2012)

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Revision as of 13:20, 8 January 2013 by Binkyuk (talk | contribs) (rewrite to be a bit less dire. I had good success with shotguns in Classic.)
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The Shotgun is the basic model in the range of high damage, short range weapons available to the Assault class. It is superseded by the Scatter Laser and Alloy Cannon models. Shotguns have better damage and higher critical chance than rifles but their chance to hit falls off drastically with range.

Description

  • The Shotgun has a high base critical chance, but extremely limited range.

Stats

Shotgun
Property Info
Requires: Assault class soldier]
Cost: Free
Grey Market Value: N/A
Base Damage 4
Critical Damage 6
Effective Range Short
Reaction Range 27
Critical Chance 20%

Notes

  • On higher difficulty levels the high defense and HP of enemies means even a shotgun may not guarantee a kill, and the consequences of failing can be severe for an Assault out in front.
  • Take caution when moving up to take a shotgun shot, an approaching assault may have no defense against a newly discovered group of aliens, especially if finishing a run and gun dash.
  • The Rapid Fire perk combines well with shotguns, with a Rapid Fire flanking shot almost guaranteeing a kill on most enemies.
  • The Shotgun is not well suited to Overwatch, because enemies tend to be first seen at long range. Switch to the pistol before placing your Assault on overwatch.

See Also

Place here internal links to wiki pages that might be relevant to the topic of the page