Difference between revisions of "Silacoid"

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m (Stats corrected based on Zombie's excellent stat work)
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[[Image:silacoidautopsy.gif|right|Silacoid - Autopsy]]
 
[[Image:silacoidautopsy.gif|right|Silacoid - Autopsy]]
 
The core of the creature is extremely hot, and seems to be the basis for a digestive system. Its unique muscle system has tremendous power and speed. Its rock like skin is not harmed by fire or incendiary ammunition.
 
The core of the creature is extremely hot, and seems to be the basis for a digestive system. Its unique muscle system has tremendous power and speed. Its rock like skin is not harmed by fire or incendiary ammunition.
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==Reactions Training==
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Silacoids are perfect for [[Reactions Training]]; they will not "freeze" like disarmed humanoid aliens will, and will trigger reaction shots from even your slowest soldiers (30 Reactions).  Flying troops are completely safe from Silacoids and ground troops can still outrun them (stay at least 8 squares away at all times).  If that weren't enough, they are completely immune to fire, which means you can train several troops on one Silacoid using multiple [[Auto Cannon|AC-I]] clips (11 shots per soldier gives the maximum possible benefit).  Their high armor (50 points in most locations) makes them quite resistant to other weak weapons as well (but don't use HE ammo).
  
 
==Notes==
 
==Notes==
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* Its very slow.  
 
* Its very slow.  
 
* Quite strong armour.
 
* Quite strong armour.
* Good for [[Reaction Training]] if you keep your distance.
 
 
* If next to its target, can attack up to 2 or 3 times in one turn.
 
* If next to its target, can attack up to 2 or 3 times in one turn.
 
* It burns the ground when moved by the AI. Watch for tell-tale signs of its movement on the map by the burn trails it leaves behind.
 
* It burns the ground when moved by the AI. Watch for tell-tale signs of its movement on the map by the burn trails it leaves behind.

Revision as of 11:36, 24 December 2007

Silacoid

Silacoids are an alien terror unit accompanying Mutons along with Celatids. As with all terror units, they can be encountered on Terror Missions, Base Defense, with a Terror Ship or Battleship, on Alien Base Assaults, and finally on Cydonia.

The Silacoid's only means of attack is its "hit". No one knows exactly how this little rock hurts your soldiers, but most agree that it has something to do with the heat it's able to generate. The Silacoid is quite possibly the smallest threat to your soldiers of any terror unit being that it's very slow, has no ranged attack. It's small size and strong armour are really its only defense.

Statistics

TUs:                   40-46
Health:                114
Energy:                80-92
Reactions:             40-49
Strength:              70-75
Bravery:               100
Psi Skill:             N/A
Psi Strength:          80-92

Damage:                70-75
Close Combat Accuracy: 92%
TUs:                   15

Live Specimen

This silicon based life form generates an enormous amount of heat. It has the strength to crush rocks which can then be ingested by the hot core. It has a primitive intelligence and can be controlled by implants or telepathic beings. It works with the Muton alien race.

Autopsy

Silacoid - Autopsy

The core of the creature is extremely hot, and seems to be the basis for a digestive system. Its unique muscle system has tremendous power and speed. Its rock like skin is not harmed by fire or incendiary ammunition.

Reactions Training

Silacoids are perfect for Reactions Training; they will not "freeze" like disarmed humanoid aliens will, and will trigger reaction shots from even your slowest soldiers (30 Reactions). Flying troops are completely safe from Silacoids and ground troops can still outrun them (stay at least 8 squares away at all times). If that weren't enough, they are completely immune to fire, which means you can train several troops on one Silacoid using multiple AC-I clips (11 shots per soldier gives the maximum possible benefit). Their high armor (50 points in most locations) makes them quite resistant to other weak weapons as well (but don't use HE ammo).

Notes

The following are some miscellaneous notes on the Silacoid:

  • The Silacoid's hit does 1.2x damage to unarmoured soldiers and civilians.
  • It does 0.9x damage to tanks and hovertanks.
  • It takes no damage at all from fire or incendiary weapons.
  • It takes 1.3x damage from high explosives.
  • Its very small, making for a harder target.
  • Its very slow.
  • Quite strong armour.
  • If next to its target, can attack up to 2 or 3 times in one turn.
  • It burns the ground when moved by the AI. Watch for tell-tale signs of its movement on the map by the burn trails it leaves behind.

See Also