Difference between revisions of "Situation Room (LWR)"

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This facility is used for special situations, like scanning for exalt, dealing with council requests, and launching satellites.
 
This facility is used for special situations, like scanning for exalt, dealing with council requests, and launching satellites.
  
== Launch Satellite ==
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== Manage Satellites ==
  
 
You start every campaign with your home country covered by a satellite and 2 spare satellites in storage.
 
You start every campaign with your home country covered by a satellite and 2 spare satellites in storage.
  
Each country grants 40% of it's income when it's not covered by a satellite and 100% when covered. If the country leaves the Council of Nations it will grant none of it's income.
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Deploying a satellite over a country increase it's funding from 40% to 100%. If the country leaves the Council of Nations it will grant none of it's income.
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Dismantling a satellite will return 50 credits and cannot be done if there are active UFOs.
  
 
Covering your home country with a satellite grants a bonus 1000 credits each month.
 
Covering your home country with a satellite grants a bonus 1000 credits each month.

Revision as of 17:36, 9 September 2022

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In General

This facility is used for special situations, like scanning for exalt, dealing with council requests, and launching satellites.

Manage Satellites

You start every campaign with your home country covered by a satellite and 2 spare satellites in storage.

Deploying a satellite over a country increase it's funding from 40% to 100%. If the country leaves the Council of Nations it will grant none of it's income.

Dismantling a satellite will return 50 credits and cannot be done if there are active UFOs.

Covering your home country with a satellite grants a bonus 1000 credits each month.

Bonuses

This is a list of the Start Bonuses and Continent Bonuses that XCOM has active.

Covert Operations

A reminder will be generated to scan for exalt when they establish a cell.

Each scan costs 200 credits (modified by campaign length).

XCOM Finances

Displays XCOM's monthly expenditures and incomes. The net monthly income is the funding you should expect to receive after the Council Report.

Gray Market

Here you can sell resources and most manufactured equipment. However, the prices (market value) of items can fluctuate, changing at the start of the 2nd month and each month thereafter. Meld is an exception that it always sells for 100% of it's base price.

Sell Cost = Base Cost * (4 + ItemSeed) / 6
Where ItemSeed is a new # between 0-4 each month, individual for each item

The range of prices is generally 66% - 133%. Note that due to truncation, the values can be different than this (e.g. 0) and often lower than higher.

Campaign Summary

Shows an overview of events and country panic over the course of the campaign.