Difference between revisions of "Situation Room (LWR)"

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(→‎Launch Satellite: Removed sattelites granting engineers and scientists, replaced continent bonuses.)
 
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[[Long_War_Rebalance|Back to Main Page]]
 
[[Long_War_Rebalance|Back to Main Page]]
  
{{Template:REWRITE NEEDED (EU2012)}}
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== In General ==
  
[[Image:SR (EU2012).png|thumb|right|300px|The Situation Room]]
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This facility is used for special situations, like scanning for exalt, dealing with council requests, and launching satellites.
  
The Situation Room is the location at [[HQ (EU2012)|HQ]] where the Commander will be informed and deal with the strategic decisions affecting [[ (EU2012)| ]]XCOM on its fight against the [[Aliens (EU2012)|aliens]]. The Situation Room will display information about XCOM's [[Storyline (EU2012)#XCOM Objectives|objectives]], its [[Finances (EU2012)|Finances]], present [[News Items (EU2012)|news items]] from all over the world regarding the invasion, and the number of countries who have left the Council. It is also possible to launch [[Satellite (EU2012)|satellites]], fulfill Council [[Requests (EU2012)|requests]] and, in the [[XCOM: Enemy Within DLC (EU2012)|Enemy Within DLC]] to carry out [[Covert Operations (EU2012)|Covert Operations]] against [[EXALT (EU2012)|EXALT]].
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== Manage Satellites ==
  
==Main Screen==
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You start every campaign with your home country covered by a satellite and 2 spare satellites in storage.
[[File:Main Screen (EU2012).png|300px|right|Main Screen]]
 
The central area of Main Screen displays the Doom Tracker on the top left corner, the number of Deployed/Available Satellites on the top right and, through icons over the countries/continents, the location of the XCOM base and the satellites/interceptors deployed.
 
<br clear="all">
 
===Doom Tracker===
 
[[File:Doom Tracker (EU2012).png|300px|right]]
 
The Doom Tracker shows the number of countries that have left the Council. If all 16 countries leave the Council then the XCOM project will be terminated and the game will be lost.  
 
<br clear="all">
 
  
===Country Status===
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Deploying a satellite over a country increase it's funding from 50% to 100%. If the country leaves the Council of Nations it will grant none of it's income.
[[File:Finances 1 (EU2012).png|right|300px|At least Brazil is safe!]]
 
The left and right sections of the Situation Room display the panic and defense level for each country, along with any satellites deployed and the current funding received for the country.
 
<br clear="all">
 
  
=== Panic Level ===
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Dismantling a satellite will return 50 credits and cannot be done if there are active or anticipated UFOs in the area.
[[File:Panic Levels (EU2012).png|300px|right]]
 
The Situation Room will display the Panic level throughout the world. Each country has a panic level from 0 to 100 (and a tiered color) and it will increase or decrease depending on how well XCOM responds to alien activity in that country and the continent and also on the presence of satellites. Once a country has reached a high enough level of panic, that country may permanently withdraw from the XCOM project. Once all sixteen countries leave the Council the XCOM project will be automatically terminated. For more information, see [[Managing_Panic_(EU2012)|Managing Panic]].
 
  
<br clear="all">
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Covering your '''home country''' with a satellite grants a daily bonus of 45 -> 25 (Easy -> Pain) credits.
  
=== News Ticker===
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== Council Loans ==
Located below the Main Screen, the News Ticker will display relevant [[News Items (EU2012)|News Items]] concerning the alien invasion from around the world that will reflect XCOM's performance in protecting the Council's nations.
 
[[File:Omsk.png|900px|center|"We're sure there were not aliens involved - the UFO was swamp gas hit by ball lighting while planet Venus was on the sky seen by a citizen that had too much vodka."]]
 
<br clear="all">
 
  
=== Objectives ===
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Here you will have the option to take out a loan from the council to be paid back over 30 days.
[[File:Objectives SR (EU2012).png|300px|right|Objectives]]
 
The Objectives suggest milestones (e.g., "''Construct the Alien Containment Facility''"; "''Research the Arc Thrower''") to help you progress through the game. Those actions are usually marked as '''Priority''' on the lists of available projects for your base. A list of XCOM's objectives can be found at [[Storyline_(EU2012)|Storyline]].
 
<br clear="all">
 
  
== Launch Satellite ==
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The loan amount is based on your expected income.
[[File:Satellite Network (EU2012).png|300px|right|Satellite Network]]
 
It is possible to launch satellites from the Situation Room after they are built by [[Engineering (EU2012)|Engineering]]. By expanding its space detection network XCOM will enhance its capabilities to detect and stop incoming UFOs, receive additional Council funding and extra scientists and/or engineers received for each additional country covered.  
 
  
The continent where the XCOM base is located will also provide additional bonuses, listed under '''Bonus''' in the table above. If you cover an entire continent with satellites, then you also get that bonus even if your base is located elsewhere.
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The surcharge will be higher if you already have an active loan.
  
''Additional information: [http://forums.2kgames.com/showthread.php?146306-Continental-bonuses-analysis-(long-and-spolierish) 2K Forums about Satellite Coverage vs Bonus from Continents].
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== Bonuses ==
  
{| class="wikitable" width="80%"
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This is a list of the [[Start Bonuses (LWR)|Start Bonuses]] and [[Continent Bonuses (LWR)|Continent Bonuses]] that XCOM has active.
|+ Country and Continent Bonuses per Month (Easy/Normal)
 
|-
 
! width="50px" align="center" | Satellites !! Africa !! Asia !! Europe !! North America !! South America
 
|- style="vertical-align:top;"
 
| align="center" | '''1''' || align="center" |  || align="center" |  || align="center" |  || align="center" |  || align="center" |
 
|-
 
| align="center" | '''2''' || align="center" |  || align="center" |  || align="center" |  || align="center" |  || align="center" | 
 
|-
 
| align="center" | '''3''' || align="center" |  || align="center" | || align="center" |  || align="center" |  ||
 
|-
 
| align="center" | '''4''' ||  || align="center" |  || align="center" |  || ||
 
|- style="vertical-align:top; padding:5px;"
 
| align="center" | '''Bonus'''
 
| align="center" |  '''Architects of the Future'''<br/> ''Laboratories and Workshops cost 50% less to build and maintain.''
 
| align="center" | '''New Warfare'''<br/> ''[[Foundry (LWR)|Foundry]] projects have cash, alloy and elerium costs reduced by 25%. ''
 
| align="center" | '''Wealth of Nations'''<br/> ''Monthly XCOM funding increased by 25%.''
 
| align="center" | '''Air Superiority'''<br/> ''Aircraft and aircraft weapons cost 20% less to purchase and maintain.''
 
| align="center" | '''Fear No Evil'''<br/> ''Countries are 10% more resistant to increases in panic and countries that have left the XCOM project still provide funding.''
 
|}
 
{| class="wikitable" width="80%"
 
|+ Country and Continent Bonuses per Month (Classic/Impossible)
 
|-
 
! width="50px" align="center" | Satellites !! Africa !! Asia !! Europe !! North America !! South America
 
|- style="vertical-align:top;"
 
| align="center" | '''1''' || align="center" |  || align="center" |  || align="center" |  || align="center" |  || align="center" |
 
|-
 
| align="center" | '''2''' || align="center" |  || align="center" |  || align="center" |  || align="center" |  || align="center" | 
 
|-
 
| align="center" | '''3''' || align="center" |  || align="center" | || align="center" |  || align="center" |  ||
 
|-
 
| align="center" | '''4''' ||  || align="center" |  || align="center" |  || ||
 
|- style="vertical-align:top; padding:5px;"
 
| align="center" | '''Bonus'''
 
| align="center" | '''Architects of the Future'''<br/> ''Laboratories and Workshops cost 50% less to build and maintain.''
 
| align="center" | '''New Warfare'''<br/> ''[[Foundry (LWR)|Foundry]] projects have cash, alloy and elerium costs reduced by 25%. ''
 
| align="center" | '''Wealth of Nations'''<br/> ''Monthly XCOM funding increased by 25%.''
 
| align="center" | '''Air Superiority'''<br/> ''Aircraft and aircraft weapons cost 20% less to purchase and maintain.''
 
| align="center" | '''Fear No Evil'''<br/> ''Countries are 10% more resistant to increases in panic and countries that have left the XCOM project still provide funding.''
 
|}
 
  
Launching satellites will also decrease the [[Panic (EU2012)|panic]] level of the country over which it is deployed and as the satellite cover expands to cover an entire continent, the player will get the additional continent bonuses listed above. Due to its critical role, the [[Aliens (EU2012)|Aliens]] will also send [[UFOs (EU2012)#UFO Missions|UFOs]] on missions to try to target and destroy XCOM's satellite network. To protect its satellites XCOM will also have to [[Hangar (EU2012)|deploy]] Interceptors on those continents to stop any hostile incursions.
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== Covert Operations ==
  
==Finances==
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A reminder will be generated to scan for exalt when they establish a cell.
[[File:Funding (EU2012).png|300px|right|Funding]]
 
  
The Situation Room provides links to [[Finances (EU2012)|Finances]], which will display your total § on-hand and monthly income.
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Each scan costs 200 credits (modified by campaign length).
  
XCOM receives a base funding each month from the Council, plus additional funding obtained through the deployment of satellites over countries. The starting funding will depend on the continent and country where the [[XCOM Headquarters (EU2012)|Headquarters]] is located. Since it comes with a deployed satellite, the starting funding will consist of the base funding plus the funding of the country where HQ is located. Both starting and country funding will be affected by the game [[Difficulty  (EU2012)|difficulty]] and the bonus that is gained from placing the base on that continent.
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== XCOM Finances ==
Each country provides funding as long as they remain in the Council, which depends on their panic level, which ultimately depends on the player's ability to 'protect' those countries with satellite coverage and successfully completing tactical combat missions. Continents provide bonuses for placing your base there and for covering the entire continent with satellites. For strategy discussion on choosing base location and managing satellite coverage, go to the [[Managing Panic (EU2012)|Managing Panic]] page.
 
  
{| class="wikitable" width="30%"
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Displays XCOM's daily expenditures and incomes. The net daily income is the funding you should expect to receive at midnight each day.
|+ Base Funding by Difficulty Level
 
|-
 
! Easy !! Normal !! Classic !! Impossible
 
|-
 
| §175 || §175 || §75 || §75
 
|}
 
  
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== Grey Market ==
  
{| class="wikitable" width="80%"
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This can be unlocked by acquiring the foundry project: '''Grey Market'''.
|+ Country Funding by Continent (+50% Easy difficulty)
 
|-
 
! Africa !! Asia !! Europe !! North America !! South America
 
|- style="vertical-align:top;"
 
|
 
* Egypt: §70 (§105)
 
* South Africa: §80 (§120)
 
* '''Nigeria: §100''' (§150)
 
  
|
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Here you can sell resources and most manufactured equipment. However, the prices (market value) of items can fluctuate, changing at the start of the 2nd month and each month thereafter. Meld is an exception that it always sells for 100% of it's base price.
* '''China: §100''' (§150)
 
* Japan: §100 (§150)
 
* India: §60 (§90)
 
* Australia: §60 (§90)
 
 
 
|
 
* United Kingdom: §100 (§150)
 
* Russia: §150 (§225)
 
* France: §80 (§120)
 
* '''Germany: §100''' (§150)
 
 
 
|
 
* '''United States: §180''' (§270)
 
* Canada: §100 (§150)
 
* Mexico: §50 (§75)
 
 
 
|
 
* Argentina: §70 (§105)
 
* '''Brazil: §80''' (§120)
 
|- style="font-weight: bold;"
 
| Ʃ §250 (§375) || Ʃ §320 (§480) || Ʃ §430 (§645) || Ʃ §330 (§495) || Ʃ §150 (§225)
 
|}
 
''The '''bold''' country is where the base will be located if you pick that continent to start the campaign.''
 
 
 
<br clear="all">
 
 
 
==Grey Market==
 
[[File:Grey Market (EU2012).png|right|300px|Grey Market]]
 
 
 
The '''Gray Market''' is mostly unchanged. You can sell resources and most manufactured equipment. However, the prices of items can fluctuate, with the prices changing at the start of each month.
 
  
 
<div style="max-width: 600px;">
 
<div style="max-width: 600px;">
  Sell Cost = Base Cost * (2 + 10*ItemSeed) / 6
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  Sell Cost = Base Cost * (4 + ItemSeed) / 6
  Where ItemSeed is a new # between 0-9 each month, individual for each item
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  Where ItemSeed is a new # between 0-4 each month, individual for each item
 
</div>
 
</div>
  
==Pending Requests==
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The range of prices is generally 66% - 133%. Note that due to truncation, the values can be different than this (e.g. 0) and often lower than higher.
[[File:Request 2 (EU2012).png|300px|right|No Requests Available]]
 
This section will show any [[Requests (EU2012)|requests]] from Council members to supply arms, technology or alien corpses. Check the page for more info on the type of requests presented and the rewards given to XCOM in exchange.
 
 
 
<br clear="all">
 
 
 
==Covert Operations==
 
[[File:Covert Operations SR (EU2012).png|300px|right|Covert Operations]]
 
On the [[XCOM: Enemy Within DLC (EU2012)|Enemy Within DLC]] a new option called Covert Operations becomes available in the Situation Room in May after [[EXALT (EU2012)|EXALT]] appears on the game. In [[Covert Operations (EU2012)|Covert Operations]] it is possible to perform Intel Scans to detect EXALT cells, send [[Covert Operative (EU2012)|Covert Operatives]] on missions on countries where there are cells and perform a raid on the EXALT HQ. After the EXALT Base is destroyed, the Covert Operations tab is removed from the Situation Room.  
 
<br clear="all">
 
==See Also==
 
 
 
* [[The Council (EU2012)|The Council]] - for info on scoring and XCOM monthly grade.
 
* [[News Items (EU2012)|News Items]] - for the media reports that are constantly updated and displayed.
 
* [[Strategy (EU2012)#Continent Analysis|Strategy]] - for a detailed breakdown of each of the Continental Bonuses.
 
<br>
 
{{Base Facilities (EU2012)}}
 
  
[[Category: Enemy Unknown (2012)]]
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== Campaign Summary ==
[[Category: Base Facilities (EU2012)]]
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Shows an overview of events and country panic over the course of the campaign.

Latest revision as of 18:52, 31 January 2024

Back to Main Page

In General

This facility is used for special situations, like scanning for exalt, dealing with council requests, and launching satellites.

Manage Satellites

You start every campaign with your home country covered by a satellite and 2 spare satellites in storage.

Deploying a satellite over a country increase it's funding from 50% to 100%. If the country leaves the Council of Nations it will grant none of it's income.

Dismantling a satellite will return 50 credits and cannot be done if there are active or anticipated UFOs in the area.

Covering your home country with a satellite grants a daily bonus of 45 -> 25 (Easy -> Pain) credits.

Council Loans

Here you will have the option to take out a loan from the council to be paid back over 30 days.

The loan amount is based on your expected income.

The surcharge will be higher if you already have an active loan.

Bonuses

This is a list of the Start Bonuses and Continent Bonuses that XCOM has active.

Covert Operations

A reminder will be generated to scan for exalt when they establish a cell.

Each scan costs 200 credits (modified by campaign length).

XCOM Finances

Displays XCOM's daily expenditures and incomes. The net daily income is the funding you should expect to receive at midnight each day.

Grey Market

This can be unlocked by acquiring the foundry project: Grey Market.

Here you can sell resources and most manufactured equipment. However, the prices (market value) of items can fluctuate, changing at the start of the 2nd month and each month thereafter. Meld is an exception that it always sells for 100% of it's base price.

Sell Cost = Base Cost * (4 + ItemSeed) / 6
Where ItemSeed is a new # between 0-4 each month, individual for each item

The range of prices is generally 66% - 133%. Note that due to truncation, the values can be different than this (e.g. 0) and often lower than higher.

Campaign Summary

Shows an overview of events and country panic over the course of the campaign.