Difference between revisions of "Situation Room (LWR)"

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[[Long_War_Rebalance|Back to Main Page]]
 
[[Long_War_Rebalance|Back to Main Page]]
  
==Exalt==
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== In General ==
  
A reminder will be generated to scan for exalt after covert op missions and failed intel scans. Each scan costs 200 credits.
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This facility is used for special situations, like scanning for exalt, dealing with council requests, and launching satellites.
  
==Satellite Coverage==
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== Manage Satellites ==
  
 
You start every campaign with your home country covered by a satellite and 2 spare satellites in storage.
 
You start every campaign with your home country covered by a satellite and 2 spare satellites in storage.
  
Each country grants 40% of it's income when it's not covered by a satellite and 100% when covered. If the country leaves the Council of Nations it will grant none of it's income.
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Deploying a satellite over a country increase it's funding from 50% to 100%. If the country leaves the Council of Nations it will grant none of it's income.
  
Covering your home country with a satellite grants 200 credits.
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Dismantling a satellite will return 50 credits and cannot be done if there are active or anticipated UFOs in the area.
  
==Grey Market==
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Covering your '''home country''' with a satellite grants a daily bonus of 45 -> 25 (Easy -> Pain) credits.
  
Here you can sell resources and most manufactured equipment. However, the prices of items can fluctuate, changing at the start of each month.
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== Council Loans ==
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Here you will have the option to take out a loan from the council to be paid back over 30 days.
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The loan amount is based on your expected income.
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The surcharge will be higher if you already have an active loan.
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== Bonuses ==
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This is a list of the [[Start Bonuses (LWR)|Start Bonuses]] and [[Continent Bonuses (LWR)|Continent Bonuses]] that XCOM has active.
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== Covert Operations ==
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A reminder will be generated to scan for exalt when they establish a cell.
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Each scan costs 200 credits (modified by campaign length).
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== XCOM Finances ==
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Displays XCOM's daily expenditures and incomes. The net daily income is the funding you should expect to receive at midnight each day.
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== Grey Market ==
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This can be unlocked by acquiring the foundry project: '''Grey Market'''.
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Here you can sell resources and most manufactured equipment. However, the prices (market value) of items can fluctuate, changing at the start of the 2nd month and each month thereafter. Meld is an exception that it always sells for 100% of it's base price.
  
 
<div style="max-width: 600px;">
 
<div style="max-width: 600px;">
  Sell Cost = Base Cost * (2 + ItemSeed) / 6
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  Sell Cost = Base Cost * (4 + ItemSeed) / 6
  Where ItemSeed is a new # between 0-9 each month, individual for each item
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  Where ItemSeed is a new # between 0-4 each month, individual for each item
 
</div>
 
</div>
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The range of prices is generally 66% - 133%. Note that due to truncation, the values can be different than this (e.g. 0) and often lower than higher.
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== Campaign Summary ==
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Shows an overview of events and country panic over the course of the campaign.

Latest revision as of 18:52, 31 January 2024

Back to Main Page

In General

This facility is used for special situations, like scanning for exalt, dealing with council requests, and launching satellites.

Manage Satellites

You start every campaign with your home country covered by a satellite and 2 spare satellites in storage.

Deploying a satellite over a country increase it's funding from 50% to 100%. If the country leaves the Council of Nations it will grant none of it's income.

Dismantling a satellite will return 50 credits and cannot be done if there are active or anticipated UFOs in the area.

Covering your home country with a satellite grants a daily bonus of 45 -> 25 (Easy -> Pain) credits.

Council Loans

Here you will have the option to take out a loan from the council to be paid back over 30 days.

The loan amount is based on your expected income.

The surcharge will be higher if you already have an active loan.

Bonuses

This is a list of the Start Bonuses and Continent Bonuses that XCOM has active.

Covert Operations

A reminder will be generated to scan for exalt when they establish a cell.

Each scan costs 200 credits (modified by campaign length).

XCOM Finances

Displays XCOM's daily expenditures and incomes. The net daily income is the funding you should expect to receive at midnight each day.

Grey Market

This can be unlocked by acquiring the foundry project: Grey Market.

Here you can sell resources and most manufactured equipment. However, the prices (market value) of items can fluctuate, changing at the start of the 2nd month and each month thereafter. Meld is an exception that it always sells for 100% of it's base price.

Sell Cost = Base Cost * (4 + ItemSeed) / 6
Where ItemSeed is a new # between 0-4 each month, individual for each item

The range of prices is generally 66% - 133%. Note that due to truncation, the values can be different than this (e.g. 0) and often lower than higher.

Campaign Summary

Shows an overview of events and country panic over the course of the campaign.