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A long range fire support weapon, the Small Launcher is an indirect fire weapon capable of lobbing alien grenades at great distances. It is the alien derived successor to the Grenade Launcher.
The Small Launcher comes with access to three ammo types.
- Elerium Bomb - Function akin to regular explosive grenades in terms of power and blast radius
- Smoke Bomb - Produce a small cloud of smoke at the target akin to a smoke grenade.
- Fire Bomb - Set a target area on fire.
- Stun Bomb - Strong stunning explosive for non-lethal captures.
Statistics
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- Power: Dependent
- Size: 2 high x 2 wide
- Weight: 10
- TUs:
- Snap: 40% (Accuracy 65%)
- Aimed: 75% (Accuracy 110%)
- Price: $78,000 for parts, 3 Alien Alloys, 900 Engineer Hours
- Sell Price: $60,000
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Ammo
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Elerium Bomb
- Power: 90 Explosive
- Size: 1 high x 1 wide
- Weight: 3
- Price: $6,000, 2 Elerium
- Sell Price: $7,600
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Smoke Bomb
- Power: 90 Smoke
- Size: 1 high x 1 wide
- Weight: 3
- Price: $6,000, 2 Elerium
- Sell Price: $7,600
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Fire Bomb
- Power: 90 Incendiary
- Size: 1 high x 1 wide
- Weight: 3
- Price: $6,000, 2 Elerium
- Sell Price: $7,600
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Stun Bomb
- Power: 90 Stun
- Size: 1 high x 1 wide
- Weight: 3
- Price: $200
- Sell Price: $7,600
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Firing Time Unit Notes
The following lists how many times a soldier can fire the gun by shot type continuously in any given round and the remaining percentage of any left over TUs that cannot be spent as a shot.
- Aimed 1 shots, 25% remaining TUs
- Snap: Dependent on amount of time units soldier has, fixed cost of 15 TU's to reload mean soldier with high TU could fire, reload and fire again.
See Also