Difference between revisions of "Sniper Rifle"
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Soldiers with high aim stats can benefit from being able to use snapshot to fire with the high 75% base accuracy for snap shots. However aimed shots are unlikely to miss in the hands of a decent solder. | Soldiers with high aim stats can benefit from being able to use snapshot to fire with the high 75% base accuracy for snap shots. However aimed shots are unlikely to miss in the hands of a decent solder. | ||
− | Once researched, the Sniper can be loaded with '''[[Research (Hardmode) | alloy ammunition]]''', this increases its damage output by + | + | Once researched, the Sniper can be loaded with '''[[Research (Hardmode) | alloy ammunition]]''', this increases its damage output by a considerable +24 and helps provide an early game boost to the weapons lethality. |
==Statistics== | ==Statistics== |
Latest revision as of 11:33, 22 May 2022
A long range weapon, the Sniper Rifle is available to purchase from the start of the conflict.
This weapon is essentially a rifle that favours long range combat over mid to short range combat. A highly accurate weapon, it benefits the most being used by soldiers with high aim. With a slightly higher damage output than the standard rifle, it is more likely to dispatch an enemy in a single shot over the rifle.
The sniper is only intended for long range combat, where the user can sit behind the frontline safely. The weapon loses accuracy if they are firing within 16 tiles of their position, making close range usage of this weapon untenable. Furthermore the high time unit cost of firing the weapon makes it prohibitive for the user to move and fire, encouraging the sniper to remain stationary.
Soldiers with high aim stats can benefit from being able to use snapshot to fire with the high 75% base accuracy for snap shots. However aimed shots are unlikely to miss in the hands of a decent solder.
Once researched, the Sniper can be loaded with alloy ammunition, this increases its damage output by a considerable +24 and helps provide an early game boost to the weapons lethality.
Statistics
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Ammo
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Firing Time Unit Notes
The following lists how many times a soldier can fire the gun by shot type continuously in any given round and the remaining percentage of any left over TUs that cannot be spent as a shot.
- Aimed 1 shots, 20% remaining TUs
- Snap: 2 shots, 0% remaining TUs