Difference between revisions of "Soldiers"
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The following are combat attributes and conditions that are present only during tactical missions. Most combat attributes are normally derived from a soldier's main stats, while combat conditions can be caused by a variety of actions during the battle. | The following are combat attributes and conditions that are present only during tactical missions. Most combat attributes are normally derived from a soldier's main stats, while combat conditions can be caused by a variety of actions during the battle. | ||
− | * [[Reaction fire formula|Current Reaction Level]] | + | * [[Reaction fire formula|Current Reaction Level]] (aka Initiative) |
* [[Energy#Recovery|Energy Recovery]] | * [[Energy#Recovery|Energy Recovery]] | ||
* [[Height]] | * [[Height]] |
Revision as of 21:09, 21 October 2006
Todo: Brief opening blurb about soldiers
General Information
Soldier Attributes
- Time Units
- Energy
- Health
- Bravery
- Reactions
- Firing Accuracy
- Throwing Accuracy
- Strength
- Psionics
- Hidden Stats:
- Rank
Combat Attributes and Conditions
The following are combat attributes and conditions that are present only during tactical missions. Most combat attributes are normally derived from a soldier's main stats, while combat conditions can be caused by a variety of actions during the battle.
- Current Reaction Level (aka Initiative)
- Energy Recovery
- Height
- Fatal Wounds
- Incapacitation (Soldier becomes immobilized, prevented from moving or loss of control)
TODO: Insert links for other attributes and conditions used only in combat, such as "current reaction level", amongst other things that a player will want to know.
Post Combat Conditions
- How Experience is earned
- Recovery time after being injured in battle
- Promotions
See Also
SOLDIER.DAT game file analysis