Difference between revisions of "Spawn Points"

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==Spawn points==
 
==Spawn points==
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This article is '''under construction''' and the data included is '''not complete'''.
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At the very beginning of a battle, alien units are not scattered randomly throughout the map. Most aliens are positioned at one of a well defined '''spawn points'''. The easiest example is base defence missions, because you can locate the spawn points fairly easily, and use that knowledge to your advantage:
 
At the very beginning of a battle, alien units are not scattered randomly throughout the map. Most aliens are positioned at one of a well defined '''spawn points'''. The easiest example is base defence missions, because you can locate the spawn points fairly easily, and use that knowledge to your advantage:
  
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As you can see all the aliens appear either on the red-marked line, or in one of the small enclosures. A blind shot of blaster bomb that goes along the the red line goes through a lot of spawn points and is likely to hit an alien.
 
As you can see all the aliens appear either on the red-marked line, or in one of the small enclosures. A blind shot of blaster bomb that goes along the the red line goes through a lot of spawn points and is likely to hit an alien.
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In addition to the hanger spawn points, there are at least 6 more in the elevator shaft.
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==Terror missions spawn points==
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During the 1st turn of a terror mission knowledge of spawn points will probably earn you some cheap kills, while keeping civilians safe. In most cases (see "overcrowded spawn points" below) all aliens spawn outside buildings, and all civilians inside buildings. That means that blind shots to spawn points, high explosives included, are very likely to take down aliens. Be careful with HE: after the 1st explosion there is no wall left to protect the civilians.
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The most obvious candidates for blind shots are the gardens. No civilians around in the 1st turn, and only 3 spawn points to memorize: 2 for large gardens (refer to picture below) and one for a little garden - its exact center.
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[[Image:Terror - big garden spawn points.gif]]

Revision as of 09:25, 7 September 2009

Spawn points

This article is under construction and the data included is not complete.

At the very beginning of a battle, alien units are not scattered randomly throughout the map. Most aliens are positioned at one of a well defined spawn points. The easiest example is base defence missions, because you can locate the spawn points fairly easily, and use that knowledge to your advantage:

Hanger spawn spots.gif

As you can see all the aliens appear either on the red-marked line, or in one of the small enclosures. A blind shot of blaster bomb that goes along the the red line goes through a lot of spawn points and is likely to hit an alien.

In addition to the hanger spawn points, there are at least 6 more in the elevator shaft.

Terror missions spawn points

During the 1st turn of a terror mission knowledge of spawn points will probably earn you some cheap kills, while keeping civilians safe. In most cases (see "overcrowded spawn points" below) all aliens spawn outside buildings, and all civilians inside buildings. That means that blind shots to spawn points, high explosives included, are very likely to take down aliens. Be careful with HE: after the 1st explosion there is no wall left to protect the civilians.

The most obvious candidates for blind shots are the gardens. No civilians around in the 1st turn, and only 3 spawn points to memorize: 2 for large gardens (refer to picture below) and one for a little garden - its exact center.

Terror - big garden spawn points.gif