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- 13:48, 6 September 2016 diff hist 0 Agents Stats (Apocalypse) →Overview
- 08:20, 24 August 2016 diff hist +24 Tech Levels (Apocalypse) →Alien Tech Levels
- 17:23, 23 August 2016 diff hist +119 UFO Incursions (Apocalypse)
- 17:40, 26 June 2014 diff hist +10 Audio Options (OpenXcom) →Custom Music
- 17:40, 26 June 2014 diff hist +487 Audio Options (OpenXcom) →Custom Music
- 12:17, 23 June 2014 diff hist +389 UFOs →Quick Comparision Table
- 21:53, 18 June 2014 diff hist +69 Armor (Long War)
- 20:12, 14 June 2014 diff hist 0 Armor (Long War)
- 21:22, 9 June 2014 diff hist +1,930 Weapons (Long War) →Weapons: layout that resembles that of vanilla XCom article (need to fill remaining techs)
- 21:03, 9 June 2014 diff hist 0 m Weapons (Long War) →Weapons: caps letters
- 21:03, 9 June 2014 diff hist +12 Weapons (Long War) →Weapons: lasers
- 07:02, 9 June 2014 diff hist 0 Armor (Long War) seems to be reasonable to order them in same order - that is, light->heavy, since light costs less. How to order floating armor? I think by price?
- 14:22, 6 June 2014 diff hist -4 Damage (Long War) extra brackets removed
- 20:47, 5 June 2014 diff hist +2,010 Officers (Long War)
- 21:34, 4 June 2014 diff hist -5 Armor (Long War) Order that makes more sense
- 18:57, 29 May 2014 diff hist +772 Satellite Rush (EU2012) →Introduction current
- 17:43, 29 May 2014 diff hist +1 Satellite Rush (EU2012) →Introduction
- 17:37, 29 May 2014 diff hist +25 Satellite Rush (EU2012) →Introduction
- 12:38, 29 May 2014 diff hist +33 Satellite Rush (EU2012)
- 12:32, 29 May 2014 diff hist +3 Satellite Rush (EU2012)