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- 21:58, 21 September 2022 diff hist +40 Ruleset Reference Nightly (OpenXcom) →Base Facilities: According to 'BaseDefenseState::nextStep()' each grav shield allows for another defense pass, that would mean they do stack.
- 21:58, 21 September 2022 diff hist +63 Differences to X-COM (OpenXcom) →Geoscape: Added the behavioral change of grav shields (according to 'BaseDefenseState::nextStep()'). current
- 10:29, 29 July 2022 diff hist 0 m Ruleset Reference Nightly (OpenXcom) (hopefully) last place where map coordinate space used 'height' instead of 'length' to specify deltaY.
- 22:00, 16 June 2020 diff hist +295 Ruleset Reference Nightly (OpenXcom) →UFOpaedia Article
- 09:36, 31 March 2016 diff hist +165 Ruleset Reference Nightly (OpenXcom) →Items: Update hitAnimation to reflect TFTD behavior. See: http://openxcom.org/forum/index.php/topic,4448.0.html
- 06:58, 24 October 2015 diff hist +190 Ruleset Reference Nightly (OpenXcom) →Player Units (Soldiers): : Add "requires" option introduced @ commit 2fd91bf)
- 09:20, 23 October 2015 diff hist -62 Ruleset Reference Nightly (OpenXcom) →Player Units (Soldiers): : Remove obsoleted restriction.
- 09:04, 23 October 2015 diff hist +253 Ruleset Reference Nightly (OpenXcom) →Player Units (Soldiers): : Add options introduced @ commit abbdf63