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  • | [[Image:XCOM2 DarkEvent UFO.png|150x75px]]<br>'''Air Patrols || Halves the Avenger's cont | [[Image:XCOM2 DarkEvent SuppliesSeized.png |150x75px]]<br>'''Rural Checkpoints || Halves
    18 KB (2,494 words) - 17:20, 7 October 2020
  • | [[Image:XCOM2 DarkEvent UFO.png|150x75px]]<br>'''Air Patrols || Halves the Avenger's cont | [[Image:XCOM2 DarkEvent SuppliesSeized.png |150x75px]]<br>'''Rural Checkpoints || Halves
    18 KB (2,506 words) - 03:43, 22 December 2021
  • {{InfoBox XCOM2 |weapon = [[Sectopod Blaster]] (10-11 damage)
    4 KB (572 words) - 11:59, 4 July 2020
  • {{InfoBox XCOM2 |image = [[File:XCom2-Faceless.png|125px]]
    4 KB (610 words) - 12:16, 4 July 2020
  • ! rowspan="1" | [[File:XCOM2 rank squaddie.png|48px]]<br/>'''Squaddie''' ! [[File:XCOM2 rank lieutenant.png|48px]]<br/>'''Corporal'''
    10 KB (1,529 words) - 01:19, 30 November 2017
  • ! rowspan="1" | [[File:Squaddie (XCOM2).png|32px]]<br/>'''Squaddie''' ...tra padding and blast plates, granting a bonus point of Armor and 66% less damage from explosive attacks.''
    4 KB (660 words) - 01:26, 30 November 2017
  • ...plosives do not, and neither does shooting scenery. You don't have to deal damage so long as the bullet hits a unit. | Captain || [[Image:XCom2 rank6 Captain.GIF|30px]] Only one allowed over all [[X-COM Bases]], req
    6 KB (971 words) - 04:24, 9 April 2015
  • {{InfoBox XCOM2 |weapon = Beam Rifle (3-5 damage), Bind (2-3 damage), Poison Spit (3 damage, pierce 1)
    4 KB (589 words) - 11:31, 4 July 2020
  • [[File:XCOM2 TECH Modular Weapons.png|x64px|left]] ...can research provide a ''+5 aim'' innate bonus in addition to higher base damage.
    13 KB (1,987 words) - 19:31, 12 September 2020
  • ! width=""50px" align="center" | Weapon !! Base Damage !! Critical Damage !! Critical Chance ...Difficulty (EU2012)|difficulties]], Thin Men deal less 2 [[Damage (EU2012)|damage]] than normal.
    5 KB (799 words) - 02:13, 11 August 2023
  • ...suspicion by other resistance groups - particularly [[Volk]]'s [[Reapers (XCOM2)|Reaper]]s - due to their origins as ADVENT soldiers. One recent Skirmisher ! width="20%" align="center" colspan="2"| Damage
    12 KB (1,720 words) - 15:08, 2 June 2020
  • ...the faction's founder was killed by the [[Chosen]] known as the [[Hunter (XCOM2)|Hunter]] (who was himself formerly an accomplished member of the Reapers p ...to scout out a gene therapy clinic based on a tip from the [[Skirmishers (XCOM2)|Skirmishers]]; despite the distrust between the two factions, their inform
    6 KB (896 words) - 15:01, 2 June 2020
  • [[File:XCOM2 TECH Modular Weapons.png|x64px|left]] ...can research provide a ''+5 aim'' innate bonus in addition to higher base damage.
    16 KB (2,403 words) - 11:46, 13 April 2024
  • Rather than the classes of XCOM and XCOM2, Chimera Squad features a set of individual agents, each with a distinct sk |HEALTH||Determines how much damage an agent can receive during combat and remain active in a fight.
    4 KB (608 words) - 14:17, 25 January 2024
  • ...rea, an electrical surge burns out the remaining equipment, and a [[Codex (XCOM2)|Codex]] appears and notes your disappearance. ...he aliens' psychic network. You then need to construct a [[Proving Ground (XCOM2)|Proving Ground]] and research the Skulljack. This will give an objective t
    12 KB (2,000 words) - 11:00, 13 October 2022
  • Psionic Operatives level up by training in the [[Psi Lab (XCOM2)|Psi Lab]], not from battlefield experience. Operatives in training can sti ...d psionic damage to an organic enemy. Ignores cover and armor.'' <br/> 4-6 damage{{Verify}}
    7 KB (1,063 words) - 00:56, 26 May 2020
  • | style="width:10%; border-width:0;" |[[Image:XCOM2 class grenadier.png|48px|link=Grenadier (LW2)]] [[Grenadier (LW2)|<br>Grena | style="width:10%; border-width:0;" |[[Image:XCOM2 class ranger.png|48px|link=Ranger (LW2)]] [[Ranger (LW2)|<br>Ranger]]
    30 KB (3,751 words) - 12:23, 29 August 2020
  • ...'''SPARK''' is a robotic soldier introduced in the [[Shen's Last Gift DLC (XCOM2)|Shen's Last Gift]] DLC, unlocked either after completing the Lost Towers m ...gering 24-30 damage in a single turn, although doing so is likely to badly damage or outright destroy the SPARK itself in the process.
    6 KB (984 words) - 14:57, 27 August 2020
  • {{Toc_(LWOTC)|40}}<div style="padding-left: 20px; float:right">[[File:Xcom2 viper hero.jpg|256px|left]]</div> ...|Damage]]<br>Damage !! [[File:LW2CritDamage.png|36px|Crit Damage]]<br>Crit Damage !! [[File:Ammo.png|x32px|Clip Size]]<br />Clip Size !! Other
    12 KB (1,488 words) - 15:25, 8 December 2023
  • {{Toc_(LW2)|0}}[[File:XCOM2 class ranger.png|center|frameless|96px|Ranger]]<div style="text-align: cent "Infantry" type Rangers (Left branch) focus on raw damage output with their rifle, pumping out accurate directed fire to secure kills
    6 KB (781 words) - 19:03, 5 September 2020

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