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  • ...cility for multiple intercepts per flight, this can be crucial if an alien mission means that swarms of UFOs are flocking to Earth in a short time period. This weapon is used in ''[[X-COM|UFO: Enemy Unknown]]''. For the ''[[TFTD|Terror from the Deep]]'' equivalent, refer to the [[Gauss Cannon]].
    4 KB (673 words) - 12:07, 16 July 2018
  • T'Leth is the game's final mission where aquanauts must fight through three levels of enemies to reach the lea ...arations and assemble the finest squad and equipment before launching this mission.
    14 KB (2,427 words) - 22:32, 8 December 2022
  • A colony assault is a two part mission: ...ntaculat]]. This, and some other reasons, make Colony Assaults the regular mission type that is most likely to cause deaths among your aquanauts.
    12 KB (2,020 words) - 08:42, 24 October 2023
  • ...general purpose vessel that is used in all types of [[Alien Missions|alien mission]]. This ship appears in ''[[X-COM|UFO: Enemy Unknown]]''. For the ''[[TFTD|Terror from the Deep]]'' equivalent, refer to the [[Cruiser]].
    7 KB (1,284 words) - 04:11, 23 July 2013
  • ...all the [[Alien Artefacts]] needed to [[research]] the production of newer types of [[craft]]. This craft appears in ''[[X-COM|UFO: Enemy Unknown]]''. For the ''[[TFTD|Terror from the Deep]]'' equivalent, refer to the [[Triton]]. For the ''[[E
    4 KB (739 words) - 07:34, 1 May 2015
  • ...not be penetrated by a tank's blaster either — although certain wall types exhibit special vulnerabilities. See [[Destroying Terrain]] for more detai This weapons system is used in ''[[X-COM|UFO: Enemy Unknown]]''. In ''[[TFTD|Terror from the Deep]]'', the [[Displacer/PWT]] is the equivalent.
    5 KB (796 words) - 09:38, 1 May 2015
  • [[Alien Subs]] are the equivalent in ''[[TFTD|Terror from the Deep]]''. The third game in the series, ''[[Apocalypse]]'', ==UFO Types==
    13 KB (2,203 words) - 03:03, 24 March 2024
  • ...a bad situation. Morale for all units is set at 100 at the start of each mission, and can rise or fall depending on events which occur during combat. ...ost due to bad events, and the presence of a high-[[rank]]ing officer on a mission can reduce Morale penalties as well. The loss of a high-ranking officer ca
    12 KB (1,895 words) - 14:16, 10 September 2021
  • {{Mission Types Navbar (TFTD)}} [[Category: TFTD]]
    11 KB (583 words) - 15:51, 27 September 2010
  • {{tocright}}There are several types of '''base facilities''' that you can place in your installations. Some of ...the Access Lift, it can be destroyed in the process of a [[Base Defence]] mission. If a base facility is destroyed in this way, any other base facilities tha
    14 KB (2,214 words) - 22:40, 21 February 2018
  • ...faster than the Rifle and both cannons. The Rocket Launcher can arm three types of rockets: Two sizes of High Explosive rockets and an Incendiary rocket. This weapon appears in ''[[X-COM|UFO: Enemy Unknown]]''. For the ''[[TFTD|Terror from the Deep]]'' equivalent, refer to the [[Torpedo Launcher]].
    15 KB (2,441 words) - 01:36, 5 January 2024
  • MicroProse quickly had an internal team create the sequel ''[[Info (TFTD)|X-COM: Terror From the Deep]]'' in under a year as a quick cash in (hence ...n be expended each turn. When all alien forces have been neutralized, the mission is scored based on number of X-COM units killed, civilians saved, aliens ki
    16 KB (2,402 words) - 21:53, 25 May 2020

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