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  • *Give a friendly unit 30 Dodge until the start of your next turn. *Killing an enemy unit grants an extra charge.
    181 bytes (33 words) - 18:01, 15 June 2021
  • *Works for any friendly robotic unit, including SPARKs, resistance MECs and hacked ADVENT units.
    147 bytes (22 words) - 17:57, 10 June 2021
  • ...LWR)#Repair|Repair]]'''<br/>{{#if:{{{text|}}}|''Heal a friendly mechanical unit for 4 of their missing HP.''}}
    345 bytes (45 words) - 16:32, 27 September 2023
  • ...Feedback]]'''{{#if:{{{text|}}}|<br/>''Psi attackers that attack a friendly unit in vision are dealt 4 damage. Does not effect the psionic attack itself.''}
    484 bytes (63 words) - 17:04, 5 February 2021
  • *Confers temporary stealth on all friendly units in blast radius *Stealth lasts until the start of the unit's next turn
    1 KB (201 words) - 03:25, 31 January 2014
  • | s_descr = Repair a friendly mechanical unit. 1-turn cooldown.
    1,004 bytes (138 words) - 20:46, 26 August 2023
  • ...other arguments between Tank/ Laser Cannon and Laser Rifle X-COM Soldier 6 unit range sets in midpoint Ranges. ...s to catch this arc strategy by surprise, even in unmoving even-pairs or 1 unit attacks by the similarly ignorant computer opponent.
    2 KB (261 words) - 10:16, 29 June 2022
  • | s_descr = Give a friendly unit 30 Dodge until the start of your next turn. Whenever you kill an enemy, you
    1 KB (166 words) - 18:00, 15 June 2021
  • ...the user to discharge two shots at once at only a slightly increased time unit cost to a snap shot and a slight decrease in accuracy and firing range. ...hich can produce shots that fly wide of a target, as well as the threat of friendly fire incidents.
    2 KB (327 words) - 18:18, 14 October 2021
  • ...ombat support once a hybrid has undertaken prolonged psi-gym training. The unit targeted must be visible to the psi-trooper for the projection to start/wor ...It is used to find a unit carrying strong explosives (dangerous threat), a unit with low bravery (easy to panic), and who should be mind-controlled (low ps
    4 KB (630 words) - 06:49, 22 November 2023
  • * Max number of friendly (captured) MECs is 6 * When each pod is activated there's a chance for each unit to take an action - 0% on Rookie, 20% on Veteran, 33% on all other difficul
    2 KB (247 words) - 13:05, 3 February 2017
  • {{Unit Stat Box LW2 ...erk_beserker_punch.png |38px]]<br />'''Punch''' <br/> ''Strike an adjacent unit in melee.''
    2 KB (288 words) - 17:44, 21 May 2017
  • {{Unit Stat Wrapper Open | title = Black Cat }} {{Unit Stat Wrapper Close}}
    4 KB (415 words) - 09:33, 10 July 2018
  • ...cks. Panic and Mind Control. Panic, the easiest of the two attacks, saps a unit's morale, and puts it in a prime position to panic or go berserk. Panic att ...to operate. However, targets for the amp must be sighted (by any friendly unit) before they can be attacked.
    4 KB (646 words) - 03:49, 23 July 2013
  • ...prohibitive for many soldiers to carry in the early game. The high risk of friendly fire from explosive rounds is also a major concern. ...r the Rifle for higher and more accurate volume of fire and less dangerous friendly fire risks.
    4 KB (586 words) - 10:17, 6 April 2023
  • | Total number of times this soldier was shot by a friendly soldier. Does not count if the soldier is KIA or MIA. ...r was deployed with other soldiers, and that this soldier did not kill any friendly soldiers.
    12 KB (1,683 words) - 16:28, 3 December 2020
  • When a unit's Morale drops below 50, there is a chance it will panic or go berserk. ...an never go higher than 100 or lower than 0 -- but if it falls below 50, a unit may panic or go berserk which will cause it to rise by 15 points.
    12 KB (1,895 words) - 14:16, 10 September 2021
  • ...er blobs with less movement. Sectoids produce smaller blobs then any other unit. ...s will reduce confusing "clutter" on the screen, caused by the movement of friendly units.
    5 KB (897 words) - 00:37, 11 December 2022
  • In this panel you will see various attributes on the unit you are selecting as described here: ...tion on current perks, quirks, bonuses, and maluses that are effecting the unit.
    8 KB (1,347 words) - 15:00, 17 October 2023
  • ...geted, all the previous new relations adjustments are now changed. Allied, Friendly, Neutral, Unfriendly and Hostile attitudes may change dramatically by the r {{Unit Navbar (Apocalypse)}}
    4 KB (547 words) - 11:04, 28 November 2023

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