Difference between revisions of "Specialist (LW2)"
Jump to navigation
Jump to search
m (→Abilities) |
|||
Line 4: | Line 4: | ||
<!-- The periods '''.''' below are placeholders, text coming soon --> | <!-- The periods '''.''' below are placeholders, text coming soon --> | ||
{{Class Tree (LW2)| | {{Class Tree (LW2)| | ||
− | |Squaddie1={{Aid Protocol (LW2)| | + | |Squaddie1={{Aid Protocol (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} |
− | |Squaddie2={{Haywire Protocol (LW2)| | + | |Squaddie2={{Haywire Protocol (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} |
− | |Squaddie3={{Hack (LW2)| | + | |Squaddie3={{Hack (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} |
|SquaddieE1= '''.''' | |SquaddieE1= '''.''' | ||
|SquaddieE2= '''.''' | |SquaddieE2= '''.''' | ||
Line 12: | Line 12: | ||
|Subclass1= '''Medic''' | |Subclass1= '''Medic''' | ||
|Subclass2= '''Hacker''' | |Subclass2= '''Hacker''' | ||
− | |LCorporal1={{Medical Protocol (LW2)| | + | |LCorporal1={{Medical Protocol (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} |
− | |LCorporal2={{Cool Under Pressure (LW2)| | + | |LCorporal2={{Cool Under Pressure (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} |
− | |LCorporal3={{Combat Protocol (LW2)| | + | |LCorporal3={{Combat Protocol (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} |
|LCorporalE1=''.'' | |LCorporalE1=''.'' | ||
|LCorporalE2=''.'' | |LCorporalE2=''.'' | ||
|LCorporalE3=''.'' | |LCorporalE3=''.'' | ||
− | |Corporal1={{Revival Protocol (LW2)| | + | |Corporal1={{Revival Protocol (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} |
− | |Corporal2={{Covering Fire (LW2)| | + | |Corporal2={{Covering Fire (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} |
− | |Corporal3={{Interference (LW2)| | + | |Corporal3={{Interference (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} |
|CorporalE1=''.'' | |CorporalE1=''.'' | ||
|CorporalE2=''.'' | |CorporalE2=''.'' | ||
|CorporalE3=''.'' | |CorporalE3=''.'' | ||
− | |Sergeant1={{Field Medic (LW2)| | + | |Sergeant1={{Field Medic (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} |
− | |Sergeant2={{Suppression (LW2)| | + | |Sergeant2={{Suppression (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} |
− | |Sergeant3={{Airdrop (LW2)| | + | |Sergeant3={{Airdrop (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} |
|SergeantE1=''.'' | |SergeantE1=''.'' | ||
|SergeantE2=''.'' | |SergeantE2=''.'' | ||
|SergeantE3=''.'' | |SergeantE3=''.'' | ||
− | |StaffSgt1={{Field Surgeon (LW2)| | + | |StaffSgt1={{Field Surgeon (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} |
− | |StaffSgt2={{Ever Vigilant (LW2)| | + | |StaffSgt2={{Ever Vigilant (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} |
− | |StaffSgt3={{Failsafe (LW2)| | + | |StaffSgt3={{Failsafe (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} |
|StaffSgtE1=''.'' | |StaffSgtE1=''.'' | ||
|StaffSgtE2=''.'' | |StaffSgtE2=''.'' | ||
|StaffSgtE3=''.'' | |StaffSgtE3=''.'' | ||
− | |TechSgt1={{Savior (LW2)| | + | |TechSgt1={{Savior (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} |
− | |TechSgt2={{Sentinel (LW2)| | + | |TechSgt2={{Sentinel (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} |
− | |TechSgt3={{Trojan (LW2)| | + | |TechSgt3={{Trojan (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} |
|TechSgtE1=''.'' | |TechSgtE1=''.'' | ||
|TechSgtE2=''.'' | |TechSgtE2=''.'' | ||
|TechSgtE3=''.'' | |TechSgtE3=''.'' | ||
− | |GunSgt1={{Scanning Protocol (LW2)| | + | |GunSgt1={{Scanning Protocol (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} |
− | |GunSgt2={{Kill Zone (LW2)| | + | |GunSgt2={{Kill Zone (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} |
− | |GunSgt3={{Threat Assessment (LW2)| | + | |GunSgt3={{Threat Assessment (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} |
|GunSgtE1=''.'' | |GunSgtE1=''.'' | ||
|GunSgtE2=''.'' | |GunSgtE2=''.'' | ||
|GunSgtE3=''.'' | |GunSgtE3=''.'' | ||
− | |MSgt1={{Restoration (LW2)| | + | |MSgt1={{Restoration (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} |
− | |MSgt2={{Full Override (LW2)| | + | |MSgt2={{Full Override (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} |
− | |MSgt3={{Capacitor Discharge (LW2)| | + | |MSgt3={{Capacitor Discharge (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} |
|MSgtE1=''.'' | |MSgtE1=''.'' | ||
|MSgtE2=''.'' | |MSgtE2=''.'' |
Revision as of 18:35, 27 January 2017
Specialist: Primary: Rifle(default), SMG or Shotgun; Secondary: Gremlin
Abilities
Mouse-over for more information.
Rank | Ability | ||
Squaddie |
Command your GREMLIN to move to a friendly target. It grants that target a bonus to Defense until the start of the next player turn. |
You may target robotic and mechanical enemies with your GREMLIN, attempting to hack them and seize control. |
Attempt to remotely breach security on a network access point with your GREMLIN. |
---|---|---|---|
Medic | Hacker | ||
Lance Corporal |
The GREMLIN can perform healing actions remotely: GREMLIN Heal and GREMLIN Stabilize. The GREMLIN has a single charge. If a medikit is equipped, the GREMLIN will gain an additional charge. |
You gain +10 Aim on Overwatch and other reaction shots, and they can critically hit. |
Send the GREMLIN to an enemy to jolt them, dealing guaranteed damage, which is increased against robotic enemies. |
Corporal |
Send the GREMLIN to an ally to remove any negative mental status effects: Disoriented, Stunned, Panicked, or Unconscious. |
Overwatch shots can now be triggered by any enemy action, not just movement. Targets of overwatch shots receive -10 aim for the rest of the turn whether or not the shot was triggered because of this ability. |
GREMLIN cancels overwatch on targeted unit. Use three times per battle. Number of uses is increased with advanced GREMLINs. |
Sergeant |
Equipped medikits have 2 extra charges. |
Fire a barrage that pins down a target, grants reaction fire against it if it moves, restricts the use of many abilities, and imposes a -25 penalty to the target's aim. |
The GREMLIN grants an explosive grenade to the targeted ally. Use twice per mission. |
Staff Sergeant |
Reduce wound recovery times for most soldiers. |
If you spend all of your actions on moves, you are granted an automatic overwatch shot at the end of the turn. |
If you fail a hack, you prevent any negative effects from occurring. |
Tech Sergeant |
Healing abilities restore four additional hit points. |
When in overwatch, you may take two reaction shots. |
Enemy units that are hacked take damage and lose their actions on the turn the hack effect ends. |
Gunnery Sergeant |
The GREMLIN can trigger an instant scan of the area, increasing the Specialist's sight radius substantially for one turn, and revealing any hidden or disguised enemies in view. |
Take a reaction shot against any enemy that moves or attacks within a cone of fire. |
Aid Protocol now grants the target a Covering Fire Overwatch shot. |
Master Sergeant |
The GREMLIN flies to each squad member, healing or reviving them as needed. |
Take permanent control of a robotic unit and potentially acquire ADVENT MECs for the Resistance. |
Send the GREMLIN to a location where it emits a substantial electric discharge, damaging and potentially stunning all nearby units. Robotic units take more damage. |
Stat Progression
Rank | Health | Offense | Will | Mobility | Dodge | Hacking |
---|---|---|---|---|---|---|
Squaddie | 0 | 2 | 5 | 0 | 0 | 40 |
Lance Corporal | 1 | 2 | 5 | 0 | 0 | 5 |
Corporal | 0 | 2 | 0 | 0 | 0 | 5 |
Sergeant | 0 | 2 | 0 | 0 | 0 | 5 |
Staff Sergeant | 1 | 2 | 0 | 0 | 0 | 5 |
Tech Sergeant | 0 | 2 | 0 | 0 | 0 | 5 |
Gunnery Sergeant | 0 | 2 | 0 | 0 | 0 | 5 |
Master Sergeant | 1 | 2 | 0 | 0 | 0 | 5 |
Total | 3 | 16 | 10 | 0 | 0 | 75 |
This class also gains 1 point of strength, though it's not clear what that does.