Specialist: Primary: Rifle(default), SMG or Shotgun; Secondary: Gremlin
Abilities
Rank
|
Ability
|
Squaddie
|
Command your GREMLIN to move to a friendly target. It grants that target a bonus to Defense until the start of the next player turn.
|
You may target robotic and mechanical enemies with your GREMLIN, attempting to hack them and seize control.
|
Attempt to remotely breach security on a network access point with your GREMLIN.
|
|
Medic
|
|
Hacker
|
Lance Corporal
|
The GREMLIN can perform healing actions remotely: GREMLIN Heal and GREMLIN Stabilize. The GREMLIN has a single charge. If a medikit is equipped, the GREMLIN will gain an additional charge.
|
You gain +10 Aim on Overwatch and other reaction shots, and they can critically hit.
|
Send the GREMLIN to an enemy to jolt them, dealing guaranteed damage, which is increased against robotic enemies.
|
Corporal
|
Send the GREMLIN to an ally to remove any negative mental status effects: Disoriented, Stunned, Panicked, or Unconscious.
|
Overwatch shots can now be triggered by any enemy action, not just movement. Targets of overwatch shots receive -10 aim for the rest of the turn whether or not the shot was triggered because of this ability.
|
GREMLIN cancels overwatch on targeted unit. Use three times per battle. Number of uses is increased with advanced GREMLINs.
|
Sergeant
|
Equipped medikits have 2 extra charges.
|
Fire a barrage that pins down a target, grants reaction fire against it if it moves, restricts the use of many abilities, and imposes a -25 penalty to the target's aim.
|
The GREMLIN grants an explosive grenade to the targeted ally. Use twice per mission.
|
Staff Sergeant
|
Reduce wound recovery times for most soldiers.
|
If you spend all of your actions on moves, you are granted an automatic overwatch shot at the end of the turn.
|
If you fail a hack, you prevent any negative effects from occurring.
|
Tech Sergeant
|
Healing abilities restore four additional hit points.
|
When in overwatch, you may take two reaction shots.
|
Enemy units that are hacked take damage and lose their actions on the turn the hack effect ends.
|
Gunnery Sergeant
|
The GREMLIN can trigger an instant scan of the area, increasing the Specialist's sight radius substantially for one turn, and revealing any hidden or disguised enemies in view.
|
Take a reaction shot against any enemy that moves or attacks within a cone of fire.
|
Aid Protocol now grants the target a Covering Fire Overwatch shot.
|
Master Sergeant
|
The GREMLIN flies to each squad member, healing or reviving them as needed.
|
Take permanent control of a robotic unit and potentially acquire ADVENT MECs for the Resistance.
|
Send the GREMLIN to a location where it emits a substantial electric discharge, damaging and potentially stunning all nearby units. Robotic units take more damage.
|
Stat Progression
Rank |
Health |
Offense |
Will |
Mobility |
Dodge |
Hacking
|
Squaddie |
0 |
2 |
5 |
0 |
0 |
40
|
Lance Corporal |
1 |
2 |
5 |
0 |
0 |
5
|
Corporal |
0 |
2 |
0 |
0 |
0 |
5
|
Sergeant |
0 |
2 |
0 |
0 |
0 |
5
|
Staff Sergeant |
1 |
2 |
0 |
0 |
0 |
5
|
Tech Sergeant |
0 |
2 |
0 |
0 |
0 |
5
|
Gunnery Sergeant |
0 |
2 |
0 |
0 |
0 |
5
|
Master Sergeant |
1 |
2 |
0 |
0 |
0 |
5
|
Total |
3 |
16 |
10 |
0 |
0 |
75
|
This class also gains 1 point of strength, though it's not clear what that does.