Starting a Mission (Apocalypse)

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The First Mission

As soon as you start the game you'll have work to do. There is an alien infestation in one of the buildings. If you select the Ultra-Fast timespeed, then it will appear as an Alien Alert. The mission can be troublesome (Brainsusckers!) or it can be extremely easy (almost laughable).

Troublesome

Equip 8 guys with all available projectile weapons and spare clips (armour is optional). Place them onto the Valkyrie. Go to Alien Alert when it appears. Direct your fire onto the Brainsuckers as they appoach. If a pod lands at/near your agent's feet, quickly access their inventory and pick up the pod. Doing so will stop the pod from bursting open. Kill all aliens.

Laughable

Hire ONE Android if available. Equip this robot with a Lawpistol and all clips. Don't need armour, Don't need anything else. Send ONLY this robot to the first mission to shoot some aliens at point blank range. Eh??? How? ans: Brainsuckers need a brain to suck. If there are no brains, then they just sit there on the ground begging for some lead.

Warnings About First Mission

  • If your score total is higher than 1000 before you start this mission (eg: from raiding), aliens MIGHT carry disruptor guns instead of brainsucker launchers.
  • If you want a challenge then aim for a score near 2500 before you start this mission (boomeroids).
  • Feeling tough? Try above 8000. (devastators, vortex, shields)
  • Feeling suicidal? Try above 25000. (devastators, entropy, dimension missiles, teleporters, cloak, shields, vortex).

As you can see, score governs alien tech levels throughout the whole game.

Slightly Strange

  • Sometimes, your own building is where the Alien Alert appears. You can scan you own building before the official alert appears by just selecting a bunch of agents (highlighting them) and then click the "Alien" icon to initiate a scan. Real estate standards are lax!