Difference between revisions of "Stun Rod"

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(nearly complete info)
 
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Setting an alien on fire can make capturing it alot easier. It lowers their [[accuracy]] and [[health]] each turn they BBQ, making them safer to approach and easier to stun. Plus it doesn't give wounds which could kill them while unconscious and they tend to waste all their TU running away from the fire. I'm not 100% certain, but I think when a unit goes unconscious they stop burning aswell.
 
Setting an alien on fire can make capturing it alot easier. It lowers their [[accuracy]] and [[health]] each turn they BBQ, making them safer to approach and easier to stun. Plus it doesn't give wounds which could kill them while unconscious and they tend to waste all their TU running away from the fire. I'm not 100% certain, but I think when a unit goes unconscious they stop burning aswell.
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[Jasonred] : I think so too regarding the burning. Also, early in the game, stun rods might be best used in swarms. Ie get a 2-3 men to dogpile a target alien with stun rods. Always try to approach from BEHIND aliens so as to avoid reaction fire. ALSO, I normally would NOT use the pistols. If I'm not mistaken, shooting an alien who has full TUs can cause him to spin around and shoot you back. Stun rods, for some reason, do not seem to activate reaction fire under certain conditions. (do they activate reaction fire at all?) So, it's safer to whack em from behind 2-3 times with a stun rod than to shoot once then stun.
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Be very wary concerning stun rods and ELEVATION.

Revision as of 14:53, 14 June 2005

To use this a soldier has to be adjacent to the alien and facing the target. Very dangerous to use early game before you get armour and have low TU soldiers. But it is the only practical means to capture a alien Navigator or Sectoid Leader/Commander as early as possible after Jan 18 1999.

Statistics

Shot Type Accuracy TU Cost
Stun 100% 30%
Type Stun
Damage 45 (?)
Weight ?
Purchase cost $1260
Selling cost $945
Storage space 0.1
Slot Size

Tips

Put this weapon on your more expendable soldiers, good chance they will die and it is 100% accurate (and single handed ?).

Good idea to carry a pistol in the other hand as a backup, can also be used to slightly damage a unit before/after a capture attempt or if they're suffering from smoke inhalation.

Easiest place to get a Navigator before you can use a Mind Probe is inside a Large Scout. Usually 1 or 2 hanging around inside near the UFO Navigation and rather safe to go through a door and stun one. The alien inside the central room is normally an Engineer and carrys a Small Launcher on higher difficulties / mid-game, this can be used to your advantage.

Setting an alien on fire can make capturing it alot easier. It lowers their accuracy and health each turn they BBQ, making them safer to approach and easier to stun. Plus it doesn't give wounds which could kill them while unconscious and they tend to waste all their TU running away from the fire. I'm not 100% certain, but I think when a unit goes unconscious they stop burning aswell.

[Jasonred] : I think so too regarding the burning. Also, early in the game, stun rods might be best used in swarms. Ie get a 2-3 men to dogpile a target alien with stun rods. Always try to approach from BEHIND aliens so as to avoid reaction fire. ALSO, I normally would NOT use the pistols. If I'm not mistaken, shooting an alien who has full TUs can cause him to spin around and shoot you back. Stun rods, for some reason, do not seem to activate reaction fire under certain conditions. (do they activate reaction fire at all?) So, it's safer to whack em from behind 2-3 times with a stun rod than to shoot once then stun. Be very wary concerning stun rods and ELEVATION.