Difference between revisions of "Supply Ship Smash and Grab"

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[[Supply ship]]s en route established [[Alien Base|alien base]] may offer an extremely easy way to earn both [[elerium]] and money. Letting the right alien base live, rather then storming it, will result in a steady elerium supply ranging from 150 to 900 elerium/month, and some money.
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#REDIRECT [[Base Farming]]
==Race considerations==
 
Naturally you want the weakest race around, which is [[Floater]]s. [[Sectoid]]s are decent choice in early game, but later on their [[commander]]s are utilizing [[mind control]] which spoils the fun. [[Snakemen]] seem to have very good reactions. The other races are disqualified - [[Mutton]]s are far too tough, not to mention [[Ethereal]]s.
 
 
 
[[Image:Don't run.jpg]]
 
 
 
==[[Terrain]] considerations==
 
The best choices are flat and level [[Desert Terrain|desert]]s and [[Arctic Terrain|arctic]] terrain. [[Farm Terrain|Farm]]s are acceptable, though you'll have to deal with the barns and stables. [[Jungle Terrain|Jungle]]s, [[Forest Terrain|forest]]s and [[Mountain Terrain|mountain]]s are to be avoided.
 
 
 
Know the different appearance of sub types of terrains. Deserts may be flat or hilly. Arctic terrain may be solid or puddly:
 
 
 
[[Image:Desert terrain types.gif]] [[Image:Arctic terrain types.gif]]
 
 
 
Unless you have [[flying suit]]s, the puddly ice may present serious obstacles. Then again, if you do have the elerium to make flying suits it's unlikely that you're in short supply.
 
 
 
In farms don't bother with barn-to-stable combat. Use plenty of rockets to level the area. Take the lower floor of barns/stables before before the 2nd level - this way you will avoid destroying precious alien bodies and equipment.
 
 
 
==Grab and run vs. Kill'em all==
 

Latest revision as of 11:17, 8 September 2013

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