Difference between revisions of "Tactics (Apocalypse)"

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==== Starting the Tactical Raid ====
 
==== Starting the Tactical Raid ====
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* REAL TIME works best.
 
*IMPORTANT: You are not to bunch up your agents, you must spread them around the map to stand next to the exit points.
 
*IMPORTANT: You are not to bunch up your agents, you must spread them around the map to stand next to the exit points.
 
*save your game.
 
*save your game.

Revision as of 09:15, 15 April 2007

TACTICS (no particular order)

STUN GRAPPLE RAIDS

  • easy to understand instructions follow:

What is it?

A stun grapple raid is where your agents are armed ONLY with stun grapples (purchased from Megapol) for the intent of looting (raiding) an organisation of all available personal armaments WITHOUT KILLING ANYONE.

How?

  • Remove all armour (yes, that's correct) and equipment from (approximately) 12 of your agents and then equip them with only a stun grapple each. Equip a Valkyrie Inceptor craft with a passenger module (so the craft can hold 12 agents) and one cargo module (you can use two if you want). Assign your 12 agents to the craft as you would normally do.
  • IMPORTANT: Look at your corporation list and find out which corporations are hostile to Xcom. DO NOT raid these corporation(s).
  • Find a corporation that is neutral or better (gang based slums are the best to raid due to advanced weaponry used by them AND many psiclones) and then go and order your Valkyrie craft (with 12 troops on board) to land at this building you have choosen. Don't attack the building with you craft, just land there! Once it lands, click on the building and you'll find four buttons on the top right of the screen. Your Valkyrie craft and personel loadout displayed as well. Click on your craft to automatically select 12 agents, then click on the RAID button (second button down, i think).

Starting the Tactical Raid

  • REAL TIME works best.
  • IMPORTANT: You are not to bunch up your agents, you must spread them around the map to stand next to the exit points.
  • save your game.
  • Slum buidlings will have usually only three main exit points. You MUST cover these points if you want you raid to be worthwhile.
  • Set all you agent's attitude to agressive. Set them all to RUN mode. You do not want your agents to be cautious.
  • Run two agents to the west corner, run two agents to the east corner and run three agents down to the south corner. Be careful that they don't exit the tactical map. Stand a soldier next to the exit points and make them face into the middle of the tactical map.

Fighting with Stun Grapples

  • When an 'enemy' human approaches the exit point they will be knocked unconscious. Don't move your agent from the postion, but use a different agent to go and pick up all the equipment that this enemy soldier just dropped.
  • IMPORTANT: DO NOT place a weapon which can be fired into the hands of the your agent. DO NOT fire any weapons except the stun grapple. Place any projectile weapons into the backpack.
  • As you can now understand, your stunning the enemy to steal their stuff. Use your agents which are not in postion and guarding the exits to run around the map and stun enemy agents with wild abandon. Remember to pick up the stuff they dropped.
  • If your agent is full of loot, just swap the guarding agents with the fully laden agent and continue your stunning. (walk the heavy troop back to the exit - but don't exit - THEN swap agents. Don't leave a gap for enemy agents to escape)

Loaded Down With Loot - What Now?

  • once you feel that you have stolen everything possible, make your troops exit the tactical mission. It might take a while for a heavy laden agent to walk back to the exit. Just be patient.

Advanced Tactics

  • if you raid a slum often, you'll eventually start to understand the layouts on offer. There are items laying on the ground which you can pick up. Common items are psi-clones (more common than Cult of Sirius raiding), Marsec armour (chest pieces as well), Elerium, and unloaded weapons.
  • layouts are identical for positions of item to pick up, but the items will be different each time. Get to know them when dealing with slums. Pick them up before the enemy does.
  • sometimes cutting away the staircase on the outside of buildings severely limits the escape routes of enemy agents. Just be sure not to kill anyone from causing them to fall.

Mega Tactical Landscapes

  • sometimes you'll come across a double sized tactical map (The Railroad Station). This happens quite often if you use more that 14 soldiers (armed with stun grapples, of course). Just do the same thing as you would normally do. Guard the exits!

Quirks

  • none really! but you'll probably see enemy agents playing a game of "Pass the Parcel" ... with a live prox-mine!
  • random rocket firings can sometimes happen when the gang members get itchy trigger fingers.