Talk:Alien Inventory Use

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Revision as of 06:43, 3 March 2009 by NKF (talk | contribs) (Throwing down some random thoughts - in the talk page)
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Aliens must completely ignore the inventory position of all equipment, except those in slot 0 and 1. They simply use slot 2 as the default universal dump where they store stuff whenever they move items out of their hand.

The aliens make no distinction between who owns the weapons, so will treat all weapons the same and will fire them based on their available weapon modes. Except aimed. I don't think they know how to use aimed shots - but haven't tested this theory yet.

I don't think the aliens have reason to unload a weapon so they probably won't ever need to do this.

But how do they decide when a weapon takes multiple ammo? I would assume that they just use whatever is loaded. When they do reload the weapon, they might not be terribly fussy with this and go with the one highest up in obdata.dat, basically AP, HE and Incendiary or small rocket, large rocket, incendiary in that order.

With the psi-amp, can the aliens really use this or will the aliens use the MC'd soldier's latent psi abilities just like any other alien? This could be easily tested with one remaining psi alien and a whole army of mediocre psi strength troops - with strong psi skill.

non-standard grenades: Smoke grenade and proximity mine. I have this funny feeling that I have seen them use smoke grenades before, since its mechanics are no different from any other grenade. It just does a different damage type. Proximity mines however are different entirely.

What about blaster launcher dud shells? Do the aliens know how to unload them?

-NKF 00:43, 3 March 2009 (CST)