Difference between revisions of "Talk:Armor (Piratez)"

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(→‎Further items from Ivan: trimming down the todos)
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** Quick Reference Table (Done)
 
** Quick Reference Table (Done)
 
** Details sections (done --[[User:IvanDogovich|IvanDogovich]] ([[User talk:IvanDogovich|talk]]) 21:36, 13 April 2016 (UTC))
 
** Details sections (done --[[User:IvanDogovich|IvanDogovich]] ([[User talk:IvanDogovich|talk]]) 21:36, 13 April 2016 (UTC))
* Update both section with new armors:
+
 
**Junkmaster
+
* Updated to .98C. --[[User:IvanDogovich|IvanDogovich]] ([[User talk:IvanDogovich|talk]]) 21:49, 21 April 2016 (UTC)
**DefenderMinus
+
* 98D to do:
 +
** Thief and Loader suits have expanded backpacks now
 +
** Scout outfit adds +3 carry cap.
  
 
* Build out individual pages.  (Long Term Goal)
 
* Build out individual pages.  (Long Term Goal)

Revision as of 21:49, 21 April 2016

To Do

  • Separated into classes: Outfits, Basic Armor, Powered Armor (Done)
  • Similar table here to signify Psi, Flying, NV increase or decrease as well as the basic information (stats, bootypedia, research required) (Done)

--DracoGriffin (talk) 23:49, 21 October 2015 (EDT)

Further items from Ivan

  • Add in Inventory stats
    • Quick Reference Table (Done)
    • Details sections (done --IvanDogovich (talk) 21:36, 13 April 2016 (UTC))
  • Updated to .98C. --IvanDogovich (talk) 21:49, 21 April 2016 (UTC)
  • 98D to do:
    • Thief and Loader suits have expanded backpacks now
    • Scout outfit adds +3 carry cap.
  • Build out individual pages. (Long Term Goal)
    • These pages could have:
      • both images
      • Tech notes (Required Techs probably 2 levels deep)
      • Set up similar to enemy pages, with some data tables and Bootypedia
      • More in depth notes on employment or tactics, etc.

--IvanDogovich (talk) 21:26, 13 April 2016 (UTC)

Inventory Nulls

Dioxine implemented inventory nulls to provide different equipment capacities for the various armors. These nulls essentially take up the normal inventory slots and make them black spaces on the inventory screens. The default inventory layout allows for 25 slots (2 more over vanilla with the 2X1 Quick Draw slot). Therefore if an armor has INV_NULL items as "builtInWeapons" these subtract from the allowable space. For example the "Novice Robes" have these values.

   builtInWeapons:
     - INV_NULL_3X3
     - INV_NULL_1X1_LL
     - INV_NULL_2X1_LS
     - INV_NULL_1X1_RL
     - INV_NULL_2X1_RS

This equates to 25 - (3x3) -(1x1) -(2x1) -(1x1) -(2x1)or
25 - (9+1+2+1+2)
25-15= 10.
So the Novice Robes's inventory capacity is 10/25.

One exception to this seems to be: INV_NULL_4X2 - This only detracts 6 slots as it is used to blank out the whole belt as seen on the Swiftsuit) --IvanDogovich (talk) 16:34, 21 April 2016 (UTC)