Difference between revisions of "Talk:Base Defense (Apocalypse)"

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You don't, exactly. Each station you put in your base comes with some "turrets" attached to it. These automatically fire at any enemies they happen to spot until they get destroyed. I don't think you can even select them. - [[User:Bomb Bloke|Bomb Bloke]] 19:45, 18 November 2007 (PST)
 
You don't, exactly. Each station you put in your base comes with some "turrets" attached to it. These automatically fire at any enemies they happen to spot until they get destroyed. I don't think you can even select them. - [[User:Bomb Bloke|Bomb Bloke]] 19:45, 18 November 2007 (PST)
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I've never seen them operate on turn based defence missions, but in real time they spot enemies and open fire automatically.
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Only 12 turrets appear to be able to operate at any given time, that's 3 modules worth of turrets. The inactive turrets still act as targets, and the few that are operational will easily wipe out a good number of the opposition (and I'm just talking about the plasma modules!).
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You'll probably notice that you'll have lost 6 unit slots in your normal lineup of 36 spaces for agents and techs. It's not really known why at this point, but it's assumed that the six slots are used for operating the 12 turrets (6 slots = 12 weapon hands, after all).
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- [[User:NKF|NKF]] 20:29, 18 November 2007 (PST)

Revision as of 06:29, 19 November 2007

How do you use security stations? i haven't been able to figure out the controls.--(name here) 11:46, 18 November 2007 (PST)


You don't, exactly. Each station you put in your base comes with some "turrets" attached to it. These automatically fire at any enemies they happen to spot until they get destroyed. I don't think you can even select them. - Bomb Bloke 19:45, 18 November 2007 (PST)


I've never seen them operate on turn based defence missions, but in real time they spot enemies and open fire automatically.

Only 12 turrets appear to be able to operate at any given time, that's 3 modules worth of turrets. The inactive turrets still act as targets, and the few that are operational will easily wipe out a good number of the opposition (and I'm just talking about the plasma modules!).

You'll probably notice that you'll have lost 6 unit slots in your normal lineup of 36 spaces for agents and techs. It's not really known why at this point, but it's assumed that the six slots are used for operating the 12 turrets (6 slots = 12 weapon hands, after all).

- NKF 20:29, 18 November 2007 (PST)