Talk:Base Defense (TFTD)

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Revision as of 11:48, 10 October 2008 by NKF (talk | contribs)
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Fair point NKF, let's continue the discussion over here! A lot of the other TFTD articles are also a bit raw/chatty so I thought it would be ok. Also as there is a dearth of TFTD articles I thought an article, albeit a chatty one, is better than no article at all and a Talk page. I suspect casual users tend not to look at the discussion pages much (I'm talking about a hypothetical "layperson" not the site's regulars!). But mainly to be honest I'm not qualified to write a proper summary, so I thought if I started a discussion people like your good self might chime in with help - as you have done, so thank you!

Anyhoo.... Yes the base I had was 3 sub pens at the top 2 rows, airlock hard left on row 3, then the rest of the base starting at row 4. Aliens were found on combat turn 1 on the middle and mid-right of row 4. They were just Gillmen and Deep Ones, which I don't think are that fast?

My heaps of HJ cannon and torps were not available to equip, just loads of gauss weapons and clips and my one and only gas cannon. Initially I thought maybe TFTD is different and denies you the (best) weapons from your transport(s), so I was fighting with my surplus gauss production. Is that possible?

Or do gauss weapons sort higher than HJC on Torp launchers on the 80 item list? I didn't think that they did. Or maybe it's an (undocumented) XComUtil feature. Perhaps XcomUtil removed them from the equip screen but all the HJCs were lying around upstairs on the floor. I will have to see if I have a save of that game.

Thanks for the tips on HE and P shells, that's a good one.

I'm still surprised that I got absolutely no warning of the impending attack, nothing until the Base Defence mission screen came up. Anyone got any ideas about that? Is it normal? Spike 03:49, 10 October 2008 (CDT)

I was going through some of the TFTD sections this evening, and man do we need to perform a serious overhaul. The alien descriptions would be a good place to start. For this section, maybe just a pointer to the talk page for now would do.
The Gauss weapons are actually further down the list than the torpedo launcher and hydro jet cannon. But then again, so are the sonic weapons. In the few games I've been playing recently, I've noticed that sonic weapons get selected before all of the basic equipment. I think the game re-orders the sonic weapons and gauss weapons to put them before the others, much like how they re-ordered the weapon list in UFO so that the three pistols were always picked last.
As for the base attack - it can happen. Your sonar arrays do a ping at every 30 minute interval to reveal any USOs flying in range. If the Dreadnaught slipped through into your base during the gap between the sonar pings, then you would not have seen it. The scary thing is that this can happen even with a Transmission Resolver! -NKF 06:48, 10 October 2008 (CDT)