Difference between revisions of "Talk:Battleship"

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:It's a valid strategy, but as usual, alien grenades and blaster launchers can mess up even the best laid plans. -[[User:NKF|NKF]]
 
:It's a valid strategy, but as usual, alien grenades and blaster launchers can mess up even the best laid plans. -[[User:NKF|NKF]]
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:: Combining the Reaction Wall with cyberdisks is one of theose things i KNOW cannot be healthy.
  
 
== Commanders on battleships ==
 
== Commanders on battleships ==

Revision as of 19:34, 2 July 2008

Ground assault on a battleship

I've had good luck attacking a battle ship by the "reaction wall" technique. This is where a large number of soldiers line up in sight/fire range of the exit door, but do NOT enter.

This is all about reaction fire. As soon as the door opens, your units will open fire on any alien.

This works fine as long as the doors close every turn. As soon as something blocks the door, abort.

If a door panel is destroyed, or if something large blocks the door open, then a blaster bomb can come out and clobber your team. Suddenly, your setup is no longer secure.

This does rely on your team not being mind controlled. That works as long as no one can be seen by the enemy -- make sure you have "swept" any outside aliens before you go for the seige -- or that you are not facing sectoids/etherials. --Keybounce 16:02, 6 January 2007 (PST)

I do this a lot. I use up to six soldiers, splitting them into three for each entry point. Each soldier crouches against one of the battleship struts and the third soldier crouches between the pair. The middle soldier is sometimes replaced with a laser HWP. There isn't much room, so all three units should be spaced far apart but within visibile range of the door. This reduces area effect weapon mishaps. Other soldiers spend the rest of the mission sweeping the battlefield for stragglers.
Sometimes I have a soldier or two stand right up against the entryway's blind sides. This allows them to rescue anything useful, to burst into the lift and gun down any blaster launcher toting aliens that were spotted but did not leave the lift, or to shoot at or capture any alien that has ended its turn outside the lift (but facing the nearest fireteam).
It's a valid strategy, but as usual, alien grenades and blaster launchers can mess up even the best laid plans. -NKF
Combining the Reaction Wall with cyberdisks is one of theose things i KNOW cannot be healthy.

Commanders on battleships

Aren't alien commanders on every type of battleship? As well as X-COM base defence missions? In fact, I feel like I often see two commanders on ships/base assaults/invasions.--Ethereal Cereal 15:18, 10 March 2007 (PST)

Well obviously Mutons don't have commanders (or leaders) on their Battleships, but I think there is usually 1 for the other races --Pi Masta 15:50, 10 March 2007 (PST)