Difference between revisions of "Talk:Best Starting Weapons (TFTD)"

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: As was the thermal tazer and grenades. It was intentional. Torpedo launchers are not weapons that you'll be wanting to arm the entire team with - at least in most normal games. The two stronger weapons that I do cover tend to be more medium-weights than heavies like the torpedo launcher. -[[User:NKF|NKF]] 22:48, 21 December 2008 (CST)
 
: As was the thermal tazer and grenades. It was intentional. Torpedo launchers are not weapons that you'll be wanting to arm the entire team with - at least in most normal games. The two stronger weapons that I do cover tend to be more medium-weights than heavies like the torpedo launcher. -[[User:NKF|NKF]] 22:48, 21 December 2008 (CST)
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:: You COULD include your reasoning for the torpedo launcher in your discussion... actually, in TFTD, arming the entire team with torpedo launchers doesn't make a lot of sense... but it makes more sense than arming an entire team with Dart Guns. Do you believe me?
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:: Also, Gauss weapons are terrible because YOU HAVE TO MANUFACTURE AMMO FOR THEM. It really screws up your production line. In addition, placing a Heavy Gauss among your starting weapons, but not putting Sonic Pistol in there is a bit weird. I mean, by the end of the first few weeks, you should have a sonic pistol and clip ready for research, maybe a blastaa rifle. So, given a choice, should you research Heavy Gauss, or Sonic Rifle... I would choose the sonic rifle! The heavy gauss is hardly a "starting weapon"... in XCOM, you would research Heavy Laser for 2 reasons. 1. Sectopods. 2. Laser Cannons.
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:: As you said, gas cannons ability to be used above ground bumps them up many notches on the weapon rankings.
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:: Why do you mention ION ARMOR as part of your combinations for STARTING weapons???
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[[User:Jasonred|Jasonred]] 02:05, 4 April 2009 (EDT)

Revision as of 06:05, 4 April 2009

Excellent article, NKF. Spike 02:51, 10 December 2008 (CST)

Not trying to be nit-picky, but you left out the hand-held Torpedo Launcher. Muton commander 11:52, 21 December 2008 (CST)

As was the thermal tazer and grenades. It was intentional. Torpedo launchers are not weapons that you'll be wanting to arm the entire team with - at least in most normal games. The two stronger weapons that I do cover tend to be more medium-weights than heavies like the torpedo launcher. -NKF 22:48, 21 December 2008 (CST)
You COULD include your reasoning for the torpedo launcher in your discussion... actually, in TFTD, arming the entire team with torpedo launchers doesn't make a lot of sense... but it makes more sense than arming an entire team with Dart Guns. Do you believe me?
Also, Gauss weapons are terrible because YOU HAVE TO MANUFACTURE AMMO FOR THEM. It really screws up your production line. In addition, placing a Heavy Gauss among your starting weapons, but not putting Sonic Pistol in there is a bit weird. I mean, by the end of the first few weeks, you should have a sonic pistol and clip ready for research, maybe a blastaa rifle. So, given a choice, should you research Heavy Gauss, or Sonic Rifle... I would choose the sonic rifle! The heavy gauss is hardly a "starting weapon"... in XCOM, you would research Heavy Laser for 2 reasons. 1. Sectopods. 2. Laser Cannons.
As you said, gas cannons ability to be used above ground bumps them up many notches on the weapon rankings.
Why do you mention ION ARMOR as part of your combinations for STARTING weapons???

Jasonred 02:05, 4 April 2009 (EDT)