Talk:Best Starting Weapons (TFTD)
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Excellent article, NKF. Spike 02:51, 10 December 2008 (CST)
Not trying to be nit-picky, but you left out the hand-held Torpedo Launcher. Muton commander 11:52, 21 December 2008 (CST)
- As was the thermal tazer and grenades. It was intentional. Torpedo launchers are not weapons that you'll be wanting to arm the entire team with - at least in most normal games. The two stronger weapons that I do cover tend to be more medium-weights than heavies like the torpedo launcher. -NKF 22:48, 21 December 2008 (CST)
- You COULD include your reasoning for the torpedo launcher in your discussion... actually, in TFTD, arming the entire team with torpedo launchers doesn't make a lot of sense... but it makes more sense than arming an entire team with Dart Guns. Do you believe me?
- Also, Gauss weapons are terrible because YOU HAVE TO MANUFACTURE AMMO FOR THEM. It really screws up your production line. In addition, placing a Heavy Gauss among your starting weapons, but not putting Sonic Pistol in there is a bit weird. I mean, by the end of the first few weeks, you should have a sonic pistol and clip ready for research, maybe a blastaa rifle. So, given a choice, should you research Heavy Gauss, or Sonic Rifle... I would choose the sonic rifle! The heavy gauss is hardly a "starting weapon"... in XCOM, you would research Heavy Laser for 2 reasons. 1. Sectopods. 2. Laser Cannons.
- As you said, gas cannons ability to be used above ground bumps them up many notches on the weapon rankings.
- Why do you mention ION ARMOR as part of your combinations for STARTING weapons???
Jasonred 02:05, 4 April 2009 (EDT)