Difference between revisions of "Talk:Blaster Launcher"

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(New section: For best results...)
m (Fubar, please read. Also pruned some old discussons and modified heading levels.)
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Does anyone know the firing stats for the reaction-fired blaster?  How much time it takes, and how accurate the shot is?  --[[User:Papa Legba|Papa Legba]] 10:42, 10 December 2005 (PST)
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== Vertical Waypoint bug ==
  
== Warning Label ==
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Fubar: Just a few thoughts of mine after reading your recent additions. \
  
Warning messages on a blaster launcher: "Warning, not responsible for loss of limbs, life, or familiy members through use of this device. Not to be taken orally. Some assembly required. Elerium not included. Do not operate without parental supervision. Do not use as a hairdryer. Not to be used as a toothpick. Blaster bombs sold seperately. Do not use while under the influence of alchohol or other drugs. Do not launch without setting waypoints. Not to be used as a flotation device. Do not dismantle Blaster Bombs. Hazard can be resulted from inproper use. Warning: Do not drop Blaster Bombs. Spontaneous detonation of Blaster Bombs can occur as a result of, but not limited to, the following: Impact, dissasembly, random bad luck, radiation, plasma fire, laser fire, and improper use or misuse. Blaster Bombs not to be used as a football. Not to be used on random animals including, but not limited to, gophers, pigeons, hippopotami, stray dogs or cats, cockroaches, forum posters, forum admins, or lone unarmed sectoid soldiers."
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Re: plotting waypoints above/below each other, I thought the following might be of interest to you. Please check the following article: [[Known_Bugs#Collectors_Edition_Blaster_Bomb_Bug| Collectors Edition Blaster Bomb Bug]]
  
This has been Alitorious's sig for some time on StrategyCore. I thought it deserved to be saved. - JFG
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Also, facing isn't really used by the Blaster launcher to determine the angle of the shot. At least this is so with the collectors Edition. But just to be sure, I'll need those with the Dos edition, Playstation edition and Amiga edition to offer their findings so we can get a more well rounded idea.  
  
== Oops ==
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Everyone else: I was contemplating creating a whole section in itself to describe th vertical waypoint bug in more detail, with suggestions on perhaps suggestion on how to work around it and whatnot. Would that be a good idea? UFO and TFTD CE editions share the bug too.
  
anyone ever had a blaster bomb accident? well i was using my avenger as a command post thinking well blaster bombs never miss their mark. firing them from the back of the ship(inside). everything was going smooth, had good equipment lots of high ranks with high psi ability until a damn blaster bomb clipped the doorway and killed all but one inside, including my commander who had been through 143 missions with roughly 100 kills. she was the shit as far as elite troops go. well yea.......blaster bombs are OUTSIDE toys now.  -- Munkeylord on StrategyCore - pasted by [[User:JellyfishGreen|JellyfishGreen]] 07:25, 19 May 2006 (PDT)
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- [[User:NKF|NKF]] 01:29, 26 October 2007 (PDT)  
  
== Two handed weapon? ==
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== Reaction Fire Stats? ==
 +
Does anyone know the firing stats for the reaction-fired blaster?  How much time it takes, and how accurate the shot is?  --[[User:Papa Legba|Papa Legba]] 10:42, 10 December 2005 (PST)
  
Just wondering if anyone knows whether Blaster Launchers are counted as two handed weapons for the purposes of determining accuracy? I seem to notice that they are more accurate if I don't have a spare Bomb in one hands - but that may just be coincidence. - Majick
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== Quotes for posterity ==
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=== Warning Label ===
  
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{| {{StdDescTable}}
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|-
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| Warning messages on a blaster launcher: "Warning, not responsible for loss of limbs, life, or familiy members through use of this device. Not to be taken orally. Some assembly required. Elerium not included. Do not operate without parental supervision. Do not use as a hairdryer. Not to be used as a toothpick. Blaster bombs sold seperately. Do not use while under the influence of alchohol or other drugs. Do not launch without setting waypoints. Not to be used as a flotation device. Do not dismantle Blaster Bombs. Hazard can be resulted from inproper use. Warning: Do not drop Blaster Bombs. Spontaneous detonation of Blaster Bombs can occur as a result of, but not limited to, the following: Impact, dissasembly, random bad luck, radiation, plasma fire, laser fire, and improper use or misuse. Blaster Bombs not to be used as a football. Not to be used on random animals including, but not limited to, gophers, pigeons, hippopotami, stray dogs or cats, cockroaches, forum posters, forum admins, or lone unarmed sectoid soldiers."
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|}
  
I've tested their accuracy a bit, by hacking the Firing Accuracy of a soldier carrying one. I had the soldier fire it in a straight line back and forth across the battlefield, and even with 100% accuracy, the bomb would still sometimes miss its waypoints.  (It even smacked into the ground once, yikes!)  With 5% accuracy, the bomb seemed to miss its waypoints just as often.
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This has been Alitorious's sig for some time on StrategyCore. I thought it deserved to be saved. - JFG
  
Blaster Launchers have an inherent 120% accuracy, so I don't know if FA is used in the waypoint code at all.  Maybe it's used for Blaster reaction fire -- which is something you Don't Want anyway.
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=== Oops ===
  
--[[User:Ethereal Cereal|Ethereal Cereal]] 10:39, 27 June 2006 (PDT)
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{| {{StdDescTable}}
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|-
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| anyone ever had a blaster bomb accident? well i was using my avenger as a command post thinking well blaster bombs never miss their mark. firing them from the back of the ship(inside). everything was going smooth, had good equipment lots of high ranks with high psi ability until a damn blaster bomb clipped the doorway and killed all but one inside, including my commander who had been through 143 missions with roughly 100 kills. she was the shit as far as elite troops go. well yea.......blaster bombs are OUTSIDE toys now. 
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|}
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-- Munkeylord on StrategyCore - pasted by [[User:JellyfishGreen|JellyfishGreen]] 07:25, 19 May 2006 (PDT)
  
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== Two handed weapon? ==
  
Do Blaster Launchers kills yield experience?--[[User:Trotsky|Trotsky]] 22:30, 2 July 2006 (PDT)
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Yes. This does not influence the flight of the missile - so isn't really used.
  
 
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Yes. It's the same as any other area effect weapon. One 'hit' per enemy unit caught in the blast area. Unfortunately, because it almost always kills the target(s) in an instant, you're going to get a lot less combat experience than what you would have obtained were you have fired on the enemy unit with a lower powered weapon.
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== Do Blaster Launchers kills yield experience? ==
 
 
It's for game balance. You get a lot more experience killing an enemy by emptying your pistol magazine than you do with a single shot from a blaster launcher, see?  
 
 
 
- [[User:NKF|NKF]]
 
  
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Yes
 
 
Don't get me wrong, I hoped it gave no experience at all!--[[User:Trotsky|Trotsky]] 23:52, 2 July 2006 (PDT)
 
 
 
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Nor I - and this coming from one who enjoys using High Explosives as if they were standard grenades.
 
  
- [[User:NKF|NKF]]
 
  
 
== Graphic ==
 
== Graphic ==

Revision as of 08:29, 26 October 2007

Vertical Waypoint bug

Fubar: Just a few thoughts of mine after reading your recent additions. \

Re: plotting waypoints above/below each other, I thought the following might be of interest to you. Please check the following article: Collectors Edition Blaster Bomb Bug

Also, facing isn't really used by the Blaster launcher to determine the angle of the shot. At least this is so with the collectors Edition. But just to be sure, I'll need those with the Dos edition, Playstation edition and Amiga edition to offer their findings so we can get a more well rounded idea.

Everyone else: I was contemplating creating a whole section in itself to describe th vertical waypoint bug in more detail, with suggestions on perhaps suggestion on how to work around it and whatnot. Would that be a good idea? UFO and TFTD CE editions share the bug too.

- NKF 01:29, 26 October 2007 (PDT)

Reaction Fire Stats?

Does anyone know the firing stats for the reaction-fired blaster? How much time it takes, and how accurate the shot is? --Papa Legba 10:42, 10 December 2005 (PST)

Quotes for posterity

Warning Label

Warning messages on a blaster launcher: "Warning, not responsible for loss of limbs, life, or familiy members through use of this device. Not to be taken orally. Some assembly required. Elerium not included. Do not operate without parental supervision. Do not use as a hairdryer. Not to be used as a toothpick. Blaster bombs sold seperately. Do not use while under the influence of alchohol or other drugs. Do not launch without setting waypoints. Not to be used as a flotation device. Do not dismantle Blaster Bombs. Hazard can be resulted from inproper use. Warning: Do not drop Blaster Bombs. Spontaneous detonation of Blaster Bombs can occur as a result of, but not limited to, the following: Impact, dissasembly, random bad luck, radiation, plasma fire, laser fire, and improper use or misuse. Blaster Bombs not to be used as a football. Not to be used on random animals including, but not limited to, gophers, pigeons, hippopotami, stray dogs or cats, cockroaches, forum posters, forum admins, or lone unarmed sectoid soldiers."

This has been Alitorious's sig for some time on StrategyCore. I thought it deserved to be saved. - JFG

Oops

anyone ever had a blaster bomb accident? well i was using my avenger as a command post thinking well blaster bombs never miss their mark. firing them from the back of the ship(inside). everything was going smooth, had good equipment lots of high ranks with high psi ability until a damn blaster bomb clipped the doorway and killed all but one inside, including my commander who had been through 143 missions with roughly 100 kills. she was the shit as far as elite troops go. well yea.......blaster bombs are OUTSIDE toys now.

-- Munkeylord on StrategyCore - pasted by JellyfishGreen 07:25, 19 May 2006 (PDT)

Two handed weapon?

Yes. This does not influence the flight of the missile - so isn't really used.


Do Blaster Launchers kills yield experience?

Yes


Graphic

Bb explosion.gif This is a little too fast of an animation to be visually pleasing. Anyone want to edit this to insert more frame delay?

- JFG


Bb explosion2.gif This is about as slow as I can get it before the image becomes too jerky.

- Bomb Bloke

For best results...

Do not take this medication on an empty stomach, may impair your ability to drive a car or operate machinery... and...

ALWAYS Have your soldier/hovertank(less important) facing EXACTLY at the first waypoint. The bombs seem to begin moving toward the first waypoint BEFORE they leave the launcher, so if you are facing backwards, the bomb will go backwards in the launcher and bust you in the grill, sending your nads sailing thru your nearby squad members and into neighboring counties. If you are not quite lined up, the offset seems to promote drifting. I find that the BB usually flies flawlessly when the soldier is exactly facing the 1st waypoint. I add an "aligner" waypoint first if I don't have enough TUs to pivot the soldier. I also add this first "aligner" point if I want the bomb to go up or down from my position (buy not straight up or down), as this also helps prevent drifting. Bottom line, the first waypoint should line up exactly with your launcher. Do it for your nads and grill, and the safety of the rest your squad (from your flying nads and grill). Some versions of Xcom may vary, I have CE. - Fubar