Talk:Celatid
Revision as of 20:15, 21 May 2006 by Ethereal Cereal (talk | contribs) (Damn, wasn't right, but need more info.)
EthC, why would their weapon strength, equal their "muscle" strength? Weapons are handled as "separate add-ins", even if they are "inherent". You can kill this note after reading.
---MikeTheRed 06:13, 21 May 2006 (PDT)
Hmm...
- On the Zombie page, it states "Zombies have a melee attack equal to its strength."
- The Celatid entry formely read "its acid spit does a whopping 140 points" -- which is 2x its Strength (70) and the normal maximum for a weapon of damage rating 70
- I've also seen elsewhere someone claim Sectopods' weapons are slightly less powerful than the Heavy Plasma (115) (Sectopod Strength is 90-105)
But just now I hacked Sectopods' Strength down to 2 and Mind-Controlled one -- its weapon was just as damaging as before, both when under MC and not. Does anybody know which field(s) in GEOSCAPE.EXE determine weapon damage for Sectpods, Celatids, etc.?
--Ethereal Cereal 13:15, 21 May 2006 (PDT)