Talk:Cyberdisc
Stun Bombs vs. Detonation
Zombie, just a thought on your recent edit. Can we get a few more tests on the stun bombs against cyberdisc detonation? It's just that I caused a Cyberdisc to explode while testing the stun bombs for the stun/flare gun while running a test on my all-pistol mod.
I suppose I should test the small launcher and see if that gives me different results. The possibilities that I can see are:
- Stun bombs don't always work
- It's an obdata slot-specific trait
- It's Dos vs. CE edition difference
There's also the possibility that the cyberdisc's damage may have had something to do with it.
-NKF 22:45, 22 November 2008 (CST)
- Hmm, it seems as though partially-to-fully MC'd Cyberdiscs do not explode when stunned with the Stun Bomb. However, a fully controlled alien Cyberdisc will explode. Nice catch. Don't know about the Stun Rod, though it should follow the same mechanics. May need to do a rewrite of the article then. --Zombie 23:18, 22 November 2008 (CST)
MCed Cyberdisc MAD suggestion
I just think it should be noted that the Cyberdisc, with a Psi Strength of 100 in Beginner difficulty, is one of the two toughest units in the game to successfully mind control(tied with the Sectopod). If you have Psi-troops capable of successfully MCing even 1 quarter of a Cyberdisc, the sectiods accompanying it (indeed, the Cyberdisc itself!) should pose little trouble. In addition, it may be more effective to just tell the MCed component to shoot one of the other three components. They'll likely reaction-fire the MCed area, and the whole thing will explode. Arrow Quivershaft 13:00, 24 November 2008 (CST)
Weapon Rankings Vs. Cyberdisc
%TUs per kill (average; FA=50):
Blast Bmb 50 HvyPlas 67 HE Pack(XCU) 78 Stun Rod 102 PlasmaR 106 HvyLas (XCU) 119 Stun Bmb 138 LaserR 192 PlasmaP 204 HE Pack 243 HvyLas 291 RocketLg 357 LaserP 391 Alien Grd 446 HC - AP 765 RocketSm 1199 AC - AP 1219 Prox Grd 1840 Rifle 3918 HC - HE 5027 Grenade 9154 Pistol 10371 AC - HE 16837
Spike 20:56, 27 February 2009 (CST)