Difference between revisions of "Talk:Devastator Cannon"

From UFOpaedia
Jump to navigation Jump to search
 
(One intermediate revision by one other user not shown)
Line 11: Line 11:
  
 
In other words, is there ANY reason to NOT sell any and all surplus DevCannons?
 
In other words, is there ANY reason to NOT sell any and all surplus DevCannons?
 +
[[User:Panzerlol|Panzerlol]] 21:49, 29 March 2013 (EDT)
 +
 +
: There's no truth in that I'm afraid. Tech level is unlocked by score. Building enforcers have a slightly different tech release schedule from the aliens, but they will still get the cannons and shields as you continue to play the game. [[User:NKF|NKF]] 22:54, 29 March 2013 (EDT)

Latest revision as of 02:54, 30 March 2013

--X-COM:Turcocalypse 15:49, 20 April 2006 (PDT) This weapon is the God of the game.Period.A dozen rookies armed with twin devastators can be unleashed upon a Temple of Sirius for a messy and savage outcome.2-3 Well placed shots kill a Skeletoid or incapaticate a Psimorph

--UltimateKane99 - Do all and End all of the Apocalypse weapons. Tears through most materials like butter, and can crush Megaspawns like nothing if used properly. Makes the games very easy.


It's good, but not THAT good... The Toxigun is MUCH better at close range, and the Dimension Missiles are better at long range. It is, however, the most balanced and useful breand n butter weapon. Jasonred 08:25, 17 March 2009 (EDT)


Good to sell?

A friend of mine told me that selling your surplus of these makes the other AI organizations ALSO have access to them. Is this true?

In other words, is there ANY reason to NOT sell any and all surplus DevCannons? Panzerlol 21:49, 29 March 2013 (EDT)

There's no truth in that I'm afraid. Tech level is unlocked by score. Building enforcers have a slightly different tech release schedule from the aliens, but they will still get the cannons and shields as you continue to play the game. NKF 22:54, 29 March 2013 (EDT)