Talk:Elerium-115

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Revision as of 19:09, 2 November 2007 by Tequilachef (talk | contribs)
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Has anyone ever came across an issue in the CE version of UFO in which a landed UFO gets assaulted and my guys leave the Power Source intact, however, at the summary screen at the end - there is no elerium, although the power source appears?? I'm confused - I don't understand how that could have happened! I've only seen it once so far - could have been data corruption... not sure :s - Phoenix


Elerium is the very last item to be spawned in a battlescape map (first X-Com equipment, then alien equipment, then Elerium).

If you brought too many items to the battle site, it's possible that there wouldn't be room in memory for the Elerium. Bring along enough stuff and you can also deprive the aliens of their equipment.

Was the Elerium visible during gameplay (little purple stun bomb thingy sitting on the power supply, or white + on the radar)? If so, try picking it up (the power supply won't explode if you just shoot it).

-Bomb Bloke


Cheers for that Bomb Bloke - I haven't seen it happen again, as there has always been elerium on the missions that I expect it. After having a read through this site, about the object table overflowing, I can understand how that can happen. I'll keep an eye out for it in the future. Cheers again! :) - Phoenix


If you used explosives (grenades or cannons) near the power source, it's possible the Elerium was destroyed (damage=20) while the power source remained intact (damage=50) --Ethereal Cereal 21:33, 8 May 2006 (PDT)


Re the "mining near Cydonia" issue. As per the UFOpedia:

"It is not naturally found in our solar system and cannot be reproduced."

However, in X-Com 3, Transtellar mines the stuff from Mars (and brings back regular shipments). Therefore, there must be a reserve near Cydonia.

While there is no official explanation, a meteorite seems to be the most likely cause of this.

- Bomb Bloke 21:41, 31 May 2007 (PDT)

My apologies. I do not have access to X-Com: Apocalypse, and was basing my data merely on what was said in the game. In light of the new information, it can be reverted if you desire. `Arrow Quivershaft 21:56, 31 May 2007 (PDT)

Tequila, I've been away a while and am just noticing your "1 Elerium" section. Very interesting thoughts! Thanks for that bit of armchair science!!

But I can think of a couple of issues... on the one hand, surely at least the Avenger is space-worthy, which could mean it may fly in little or no atmosphere. This is also probably at least potentially true for all the researched craft, since they all use elerium engines and alien alloys, and are originally designed based on researching UFOs (all of which are space-worthy). Also known as, why not make is space-worthy, if you're designing something strong enough to face UFOs. (Even 1990s fighters could fly very high in the atmosphere, with a principle reason for not going to space being there's no air for their jet engines... but Elerium does away with that concern.) On the other hand, you left out of your calculations the price to be paid for fighting off gravity. That's surely energy expensive! (Look how big rockets have to be.) So you might consider toning down the drag factor... and introducing a big gravity factor, if you care to have another go at it.

I also really like the alternate approach to playing XCOM on your User:Tequilachef page. A few small conceptual constraints which make a huge difference in game play (a.k.a. there's always a real risk of losing).

- MikeTheRed 17:34, 10 October 2007 (PDT)


You are right I guess. I formerly had the gravity issue included by that: "Now we take that keeping the craft at max speed only uses 95% of required energy per mission..." I now changed that to 75%, which seems more likely to fit but is still far from exact. In reality, the aspect of overcoming gravity would create a VERY complex mathematical problem. Flying higher lowers the atmospheric density and therefore atmospheric drag, but raises fuel requirements for obtaining flight height. Considering that complex flying maneuvers might be necessary for interception and that the starting height might vary from base to base no absolute solution exists. Constant calculations by computers would be a necessity. Remember: Both atmospheric density and gravity depend on height (or distance from gravity source) and are both differential equations. If anyone reads this and has loads of time, feel free to work out that one. Else, I would prefer those educated guesses ;)

- tequilachef