Difference between revisions of "Talk:Experience"

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(A secondary explosion test result, and additional thoughts.)
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:Tested the secondary explosion from oil drums, found within my X-COM base hanger. Waited til that last snakeman soldier roamed around weaponlessly, and then smacked the barrel infront of him him. Boom, and Tatsuo Iwahara graduates to a squaddie after this base defense with 1 kills in 3 missions, via a unarmed snakeman using a barrel for cover. Can someone confirm my test?
 
:Tested the secondary explosion from oil drums, found within my X-COM base hanger. Waited til that last snakeman soldier roamed around weaponlessly, and then smacked the barrel infront of him him. Boom, and Tatsuo Iwahara graduates to a squaddie after this base defense with 1 kills in 3 missions, via a unarmed snakeman using a barrel for cover. Can someone confirm my test?
  
Hmm, but is only just off one barrel exploding. I don't know if things change, if you say, line up barrels across the screen and fry the poor sectoid at the other end. --[[User:Vagabond|Vagabond]] 01:53, 15 March 2007 (PDT)
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:Hmm, but is only just off one barrel exploding. I don't know if things change, if you say, line up barrels across the screen and fry the poor sectoid at the other end. --[[User:Vagabond|Vagabond]] 01:53, 15 March 2007 (PDT)
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::I'm not positive, but I think the rule is "whoever takes the action gets the kill", i.e., the last soldier to take any sort of action which results in an enemy death gets credited.  I infer this from how Proximity Grenades work: credit for the kill goes to whoever ''sets off'' the grenade.  I suspect this'll be borne out for "chain reaction" kills and the like.  Alien-on-alien kills probably don't apply (Cyberdisc explosions probably do), and grenade kills are already known to go to the last soldier who threw it.--[[User:Ethereal Cereal|Ethereal Cereal]] 02:54, 15 March 2007 (PDT)

Revision as of 09:54, 15 March 2007

Just some thoughts I want to jot down before I forget them, based off a discussion I read on one of the forums:

  • Kills. Just to be clear, it needs to be emphasised that kills do not count towards stat increases. Was this mentioned or has it been mentioned elsewhere?
  • Similarly, kill attribution. When do you get the kill counter incremented. Grenades (thrown and unthrown), volatile battlescape element (i.e. gas tank), secondary explosion from cyberdisc, or volatile battlescape element set off by cyberdisc explosion. Probably by reactions and active attacks too. Don't remember if we ever quantified all the methods that'll increment the kill counter.

- NKF

Tested the secondary explosion from oil drums, found within my X-COM base hanger. Waited til that last snakeman soldier roamed around weaponlessly, and then smacked the barrel infront of him him. Boom, and Tatsuo Iwahara graduates to a squaddie after this base defense with 1 kills in 3 missions, via a unarmed snakeman using a barrel for cover. Can someone confirm my test?
Hmm, but is only just off one barrel exploding. I don't know if things change, if you say, line up barrels across the screen and fry the poor sectoid at the other end. --Vagabond 01:53, 15 March 2007 (PDT)
I'm not positive, but I think the rule is "whoever takes the action gets the kill", i.e., the last soldier to take any sort of action which results in an enemy death gets credited. I infer this from how Proximity Grenades work: credit for the kill goes to whoever sets off the grenade. I suspect this'll be borne out for "chain reaction" kills and the like. Alien-on-alien kills probably don't apply (Cyberdisc explosions probably do), and grenade kills are already known to go to the last soldier who threw it.--Ethereal Cereal 02:54, 15 March 2007 (PDT)