Difference between revisions of "Talk:Known Bugs"

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- [[User:Bomb_Bloke|Bomb Bloke]]
 
- [[User:Bomb_Bloke|Bomb Bloke]]
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I'm pretty sure I've seen this with Mutons. Possibly Chrysallids as well, another high health, high armor creature. They were still readily killed by shooting the place they are. Good thought on the MP, BB
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---[[User:MikeTheRed|MikeTheRed]] 08:51, 2 July 2006 (PDT)

Revision as of 15:51, 2 July 2006

did anyone find ANNOYING! the airbourne intercept window of TFTD when flying over water?

Annoying:

Intercept a USO over land then follow it and it may (should) fly out towards to water. The aliens don't usually go straight into the drink so the "Unable to continue pursuit while airbourne" window comes when flying over water "return to base" OR "continue pursuit" as the options. If you'd press the 'continue pursuit', it would just display the window again. The only way to continue pursuit was to click it maybe 10 or 20 times before the aliens submerged. This is nuts! Are there any work-arounds to this than just pressing the "return to base" button?

just checking up ?

Difficulty Bug

We should for historical reasons outline the "Difficulty Bug" that XcomUtil has saved most of us from. Any takers? --JellyfishGreen


That would only require two or three short lines. Something like this:

" Because of one or two incorrectly set bytes in all dos versions of the game( 1.0 through to 1.4), no matter what difficulty was selected, the difficulty bug would reset to beginner at the end of the first mission. XcomUtil performs a very minor tweak that corrects this problem. This bug was officially fixed in the Collectors Edition Windows port (also commonly known as UFO Gold). "

Or perhaps something a bit more succinct, and with less commas. Ha!

- NKF


This is a technical bug that doesn't happen to everyone and one this article wasn't really meant to chronical - but we won't turn away helping a fellow player if it can't be helped. It's just that there are so many random crash points in this game that it would take far too long to find them all or come up with solutions for them.

Certainly, the transfer crash can happen to some players, but it's not one that can be reproduced easily. It's just like the random crash that some players get when they research a floater medic. It crashes the game for some of us, but others don't seem to notice it at all.

It really depends on your hardware and OS setup, whether or not your copy of the game is damaged or your savegame is damaged, etc.

Does it happen in all games or just this one savegame?

- NKF


"Invisible Muton" bug

Upon shooting repeatedly a Muton, it sometimes plays its "death" animation without sound (as if falling unconscious) and it is no longer displayed in the screen, while remaining visible to my soldiers (I can center the screen and the cursor appears yellow over them). Under this state, they cannot be targeted by Stun Rods. They may play their death animation anytime they get shot, until they truly die, when they emit their characteristic sound and leave a corpse (along with any items carried).

I'm quite fond of laser weapons, maybe this happens more often with those.

Also, though I remember experiencing this quite often fighting Mutons, it may happen to any other high health race.--Trotsky 02:59, 2 July 2006 (PDT)


Never seen that one myself. Another "unpatched game" thing maybe?

There's a (very rare) bug that allows your soldiers to live if they become stunned by an explosion that happens to kill them. Sometimes the game will register their death, and THEN register that they've been stunned. In every case I've seen this happen, however, the unit will have such a low amount of health that a single fatal wound will render it dead (again) on the next turn. I have a vague memory that other players may have been able to get a medkit to the scene on time...

I dunno if that's related to your issue at all (I doubt it, but... meh). I'd advise using a Mind Probe on the alien the next time it happens so you can check the aliens stun/health levels.

- Bomb Bloke


I'm pretty sure I've seen this with Mutons. Possibly Chrysallids as well, another high health, high armor creature. They were still readily killed by shooting the place they are. Good thought on the MP, BB

---MikeTheRed 08:51, 2 July 2006 (PDT)